Husk - 1.20.40.21

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Last Updated

The Husk entity last updated in Minecraft Version 1.20.30
View Entity Version History >>

What's Changed:

Changes since beta version 1.20.40.20

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.30.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Chainmail Helmet
  • Diamond Helmet
  • Golden Helmet
  • Iron Helmet
  • Leather Helmet
  • Iron Sword
  • Iron Shovel
  • Rotten Flesh
  • Iron Ingot
  • Carrot
  • Potato
    Attack Damage
    • Default: 3
    Can be Ridden by Mobs
    • Zombie Husk Adult: Zombie
    Families
    • Default: Husk, Mob, Monster, Undead, Zombie
    Movement Speed
    • Zombie Husk Adult: 0.23
    • Zombie Husk Baby: 0.35
    Variations
    • Default
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.20.30/entities/husk.json
    Animations
    • resource_packs/vanilla_1.19.80/animations/zombie.animation.json
    • resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    • resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/husk.entity.json
    Geometry
    • resource_packs/vanilla_1.16.220/models/entity/husk.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
    • behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
    • behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/husk.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/husk/death1.fsb
    • resource_packs/vanilla/sounds/mob/husk/death2.fsb
    • resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle1.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle2.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle3.fsb
    • resource_packs/vanilla/sounds/mob/husk/step1.fsb
    • resource_packs/vanilla/sounds/mob/husk/step2.fsb
    • resource_packs/vanilla/sounds/mob/husk/step3.fsb
    • resource_packs/vanilla/sounds/mob/husk/step4.fsb
    • resource_packs/vanilla/sounds/mob/husk/step5.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/husk.json
    Textures
    • resource_packs/vanilla/textures/entity/zombie/husk.png

    Material Info:

    Material: Husk
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }