Zombie Horse - 1.20.40.20
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                Last Updated
The Zombie Horse entity last updated in Minecraft Version 1.19.60What's Changed:
Changes since beta version 1.20.30.25
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 






[15]
Loot / Barter Loot / Additional Drops
Rotten Flesh
Can be Ridden by Mobs
- Horse Adult: Zombie
 
Families
- Default: Mob, Undead, Zombiehorse
 
Movement Speed
- Default: 0.2
 
Other Attributes
- Can be Renamed
 - Can Breath in Water
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Leashable
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/zombie_horse.json
 
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
 
Entity
- resource_packs/vanilla/entity/zombie_horse_v3.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/zombie_horse.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/zombie_horse_v3.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
 - resource_packs/vanilla/sounds/mob/horse/jump.fsb
 - resource_packs/vanilla/sounds/mob/horse/land.fsb
 - resource_packs/vanilla/sounds/mob/horse/leather.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft1.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft2.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft3.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft4.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft5.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft6.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood1.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood2.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood3.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood4.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood5.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood6.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/death.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/hit1.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/hit2.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/hit3.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/hit4.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/idle1.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/idle2.fsb
 - resource_packs/vanilla/sounds/mob/horse/zombie/idle3.fsb
 
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
 - resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
 - resource_packs/vanilla_1.19.60/textures/entity/horse2/horse_zombie.png
 
Material Info:
Material: Horse
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}