Rabbit - 1.20.40.20
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Last Updated
The Rabbit entity last updated in Minecraft Version 1.20.40What's Changed:
Changes since beta version 1.20.30.25
Behavior Packs- New Value:
"minecraft:behavior.raid_garden": {
"priority": 5,
"blocks": [
"minecraft:carrots"
],
"search_range": 16,
"goal_radius": 1,
"speed_multiplier": 0.6
}Previous Value:"minecraft:behavior.raid_garden": {
"priority": 5,
"blocks": [
"minecraft:carrots"
],
"search_range": 16,
"goal_radius": 0.8
}
Changes since stable release 1.20.30.2
Behavior Packs- New Value:
"minecraft:behavior.raid_garden": {
"priority": 5,
"blocks": [
"minecraft:carrots"
],
"search_range": 16,
"goal_radius": 1,
"speed_multiplier": 0.6
}Previous Value:"minecraft:behavior.raid_garden": {
"priority": 5,
"blocks": [
"minecraft:carrots"
],
"search_range": 16,
"goal_radius": 0.8
}
Statistics:
Health
[3]
Loot / Barter Loot / Additional Drops
- Rabbit Hide
- Rabbit
- Rabbit Foot
Breedable
- Adult: Carrot, Golden Carrot, Yellow Flower
Families
- Default: Lightweight, Mob, Rabbit
Movement Speed
- Default: 0.3
Variations
- Coat Black
- Coat Brown
- Coat Desert
- Coat Salt
- Coat Splotched
- Coat White
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.40/entities/rabbit.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/rabbit.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
Entity
- resource_packs/vanilla/entity/rabbit.entity.json
Geometry
- resource_packs/vanilla/models/entity/rabbit.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/rabbit.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.20.0/spawn_rules/rabbit.json
Textures
- resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
- resource_packs/vanilla/textures/entity/rabbit/brown.png
- resource_packs/vanilla/textures/entity/rabbit/gold.png
- resource_packs/vanilla/textures/entity/rabbit/salt.png
- resource_packs/vanilla/textures/entity/rabbit/toast.png
- resource_packs/vanilla/textures/entity/rabbit/white.png
- resource_packs/vanilla/textures/entity/rabbit/white_splotched.png
Material Info:
Material: Rabbit
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}