Camel - 1.20.40.20
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                Last Updated
The Camel entity last updated in Minecraft Version 1.20.40What's Changed:
Changes since beta version 1.20.30.25
Resource Packs- New Value:"scripts": {
 "pre_animation": [
 "variable.dash_cooldown = (!(variable.last_dash_cooldown ?? true) && query.has_dash_cooldown) ? 2.75 : ( variable.dash_cooldown ?? 0 );",
 "variable.dash_cooldown = math.max(0, variable.dash_cooldown-query.delta_time);",
 "variable.dash_cooldown_progress = (2.75 - variable.dash_cooldown) / 2.75;",
 "variable.last_dash_cooldown = query.has_dash_cooldown;",
 "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
 "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
 "variable.xHeadRot = variable.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - variable.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
 "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
 ]
 }Previous Value:"scripts": {
 "pre_animation": [
 "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
 "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
 "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
 "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
 ]
 }
 
 
Changes since stable release 1.20.30.2
Resource Packs- New Value:"scripts": {
 "pre_animation": [
 "variable.dash_cooldown = (!(variable.last_dash_cooldown ?? true) && query.has_dash_cooldown) ? 2.75 : ( variable.dash_cooldown ?? 0 );",
 "variable.dash_cooldown = math.max(0, variable.dash_cooldown-query.delta_time);",
 "variable.dash_cooldown_progress = (2.75 - variable.dash_cooldown) / 2.75;",
 "variable.last_dash_cooldown = query.has_dash_cooldown;",
 "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
 "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
 "variable.xHeadRot = variable.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - variable.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
 "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
 ]
 }Previous Value:"scripts": {
 "pre_animation": [
 "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
 "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
 "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
 "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
 ]
 }
 
 
Statistics:
Health
 















 [32]
[32]
Breedable
- Camel Adult: Cactus
Can be Healed
- Default: Cactus
Families
- Default: Camel, Mob
Inventory Size
- Camel Adult: Array
Movement Speed
- Default: 0.09
Other Attributes
- Can be Renamed
- Can be Ridden by Player > Camel Adult
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable > Camel Standing
- Pushable by Pistons > Camel Sitting
- Pushable by Pistons > Camel Standing
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.30/entities/camel.json
Animations
- resource_packs/vanilla_1.20.0/animations/camel.animation.json
Animation Controllers
- resource_packs/vanilla_1.20.0/animation_controllers/camel.animation_controllers.json
Entity
- resource_packs/vanilla_1.20.40/entity/camel.entity.json
Geometry
- resource_packs/vanilla_1.20.0/models/entity/camel.geo.json
Render Controllers
- resource_packs/vanilla_1.20.0/render_controllers/camel.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/camel/ambient1.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient2.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient3.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient4.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient5.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient6.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient7.fsb
- resource_packs/vanilla/sounds/mob/camel/ambient8.fsb
- resource_packs/vanilla/sounds/mob/camel/death1.fsb
- resource_packs/vanilla/sounds/mob/camel/death2.fsb
- resource_packs/vanilla/sounds/mob/camel/eat1.fsb
- resource_packs/vanilla/sounds/mob/camel/eat2.fsb
- resource_packs/vanilla/sounds/mob/camel/eat3.fsb
- resource_packs/vanilla/sounds/mob/camel/eat4.fsb
- resource_packs/vanilla/sounds/mob/camel/eat5.fsb
- resource_packs/vanilla/sounds/mob/camel/hurt1.fsb
- resource_packs/vanilla/sounds/mob/camel/hurt2.fsb
- resource_packs/vanilla/sounds/mob/camel/hurt3.fsb
- resource_packs/vanilla/sounds/mob/camel/hurt4.fsb
- resource_packs/vanilla/sounds/mob/camel/step1.fsb
- resource_packs/vanilla/sounds/mob/camel/step2.fsb
- resource_packs/vanilla/sounds/mob/camel/step3.fsb
- resource_packs/vanilla/sounds/mob/camel/step4.fsb
- resource_packs/vanilla/sounds/mob/camel/step5.fsb
- resource_packs/vanilla/sounds/mob/camel/step6.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand1.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand2.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand3.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand4.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand5.fsb
- resource_packs/vanilla/sounds/mob/camel/step_sand6.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
Textures
- resource_packs/vanilla_1.20.0/textures/entity/camel/camel.png
Material Info:
Material: Camel
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            