Zombie Villager V2 - 1.20.30.22
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Last Updated
The Zombie Villager V2 entity last updated in Minecraft Version 1.20.30What's Changed:
Changes since beta version 1.20.30.21
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
Behavior Packs- New Value:
"minecraft:behavior.melee_attack": {
"priority": 6
}Previous Value:"minecraft:behavior.melee_attack": {
"can_spread_on_fire": true,
"priority": 6
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Adult: Zombie
Families
- Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
- Mason: Mob, Monster, Stone Mason, Undead, Zombie, Zombie Villager
- Nitwit: Mob, Monster, Nitwit, Undead, Zombie, Zombie Villager
- Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Unskilled: Mob, Monster, Undead, Unskilled, Zombie, Zombie Villager
- Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
Mark Variations
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Adult: 0.23
- Baby: 0.35
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.30/entities/zombie_villager_v2.json
Animations
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.20.20/entity/zombie_villager_v2.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/zombie_villager_v2.geo.json
Loot Tables
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla_1.20.20/render_controllers/zombie_villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
Textures
- resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/armorer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/butcher.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/cartographer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/cleric.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/farmer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/fisherman.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/fletcher.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/leatherworker.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/librarian.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/nitwit.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/shepherd.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/stonemason.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/toolsmith.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/unskilled.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/weaponsmith.tga
Material Info:
Material: Zombie Villager V2
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"depthFunc": "LessEqual"
}
Material: Zombie Villager V2 Masked
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"MASKED_MULTITEXTURE"
],
"+states": [
"DisableCulling"
],
"depthFunc": "LessEqual"
}