Rabbit - 1.20.30.21
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Last Updated
The Rabbit entity last updated in Minecraft Version 1.20.0What's Changed:
Changes since beta version 1.20.30.20
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[3]
Loot / Barter Loot / Additional Drops
- Rabbit Hide
- Rabbit
- Rabbit Foot
Breedable
- Adult: Carrot, Golden Carrot, Yellow Flower
Families
- Default: Lightweight, Mob, Rabbit
Movement Speed
- Default: 0.3
Variations
- Coat Black
- Coat Brown
- Coat Desert
- Coat Salt
- Coat Splotched
- Coat White
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.20/entities/rabbit.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/rabbit.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
Entity
- resource_packs/vanilla/entity/rabbit.entity.json
Geometry
- resource_packs/vanilla/models/entity/rabbit.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/rabbit.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.20.0/spawn_rules/rabbit.json
Textures
- resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
- resource_packs/vanilla/textures/entity/rabbit/brown.png
- resource_packs/vanilla/textures/entity/rabbit/gold.png
- resource_packs/vanilla/textures/entity/rabbit/salt.png
- resource_packs/vanilla/textures/entity/rabbit/toast.png
- resource_packs/vanilla/textures/entity/rabbit/white.png
- resource_packs/vanilla/textures/entity/rabbit/white_splotched.png
Material Info:
Material: Rabbit
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}