Husk - 1.20.30.21
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                Last Updated
The Husk entity last updated in Minecraft Version 1.20.30What's Changed:
Changes since beta version 1.20.30.20
Behavior Packs- New Value:
"minecraft:transformation": {
"into": "minecraft:zombie>minecraft:as_baby<",
"transformation_sound": "mob.husk.convert_to_zombie",
"drop_equipment": true,
"delay": {
"value": 15
}
}Previous Value:"minecraft:transformation": {
"into": "minecraft:zombie>minecraft:as_baby<",
"transformation_sound": "convert_to_drowned",
"drop_equipment": true,
"delay": {
"value": 15
}
} - New Value:
"minecraft:transformation": {
"into": "minecraft:zombie>minecraft:as_adult<",
"transformation_sound": "mob.husk.convert_to_zombie",
"drop_equipment": true,
"delay": {
"value": 15
}
}Previous Value:"minecraft:transformation": {
"into": "minecraft:zombie>minecraft:as_adult<",
"transformation_sound": "convert_to_drowned",
"drop_equipment": true,
"delay": {
"value": 15
}
} 
Changes since stable release 1.20.30.2
Behavior Packs- New Value:
"minecraft:behavior.melee_attack": {
"priority": 3
}Previous Value:"minecraft:behavior.melee_attack": {
"can_spread_on_fire": true,
"priority": 3
} 
Statistics:
Health
 









[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
 - Diamond Helmet
 - Golden Helmet
 - Iron Helmet
 - Leather Helmet
 - Iron Sword
 - Iron Shovel
 - Rotten Flesh
 - Iron Ingot
 - Carrot
 - Potato
 
Attack Damage
- Default: 3
 
Can be Ridden by Mobs
- Zombie Husk Adult: Zombie
 
Families
- Default: Husk, Mob, Monster, Undead, Zombie
 
Movement Speed
- Zombie Husk Adult: 0.23
 - Zombie Husk Baby: 0.35
 
Variations
- Default
 
Other Attributes
- Can be Renamed
 - Can Breath in Water
 - Can Climb
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.30/entities/husk.json
 
Animations
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
 - resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
 
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
 - resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
 
Entity
- resource_packs/vanilla/entity/husk.entity.json
 
Geometry
- resource_packs/vanilla_1.16.220/models/entity/husk.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
 - behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
 - behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/husk.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/husk/death1.fsb
 - resource_packs/vanilla/sounds/mob/husk/death2.fsb
 - resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
 - resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
 - resource_packs/vanilla/sounds/mob/husk/idle1.fsb
 - resource_packs/vanilla/sounds/mob/husk/idle2.fsb
 - resource_packs/vanilla/sounds/mob/husk/idle3.fsb
 - resource_packs/vanilla/sounds/mob/husk/step1.fsb
 - resource_packs/vanilla/sounds/mob/husk/step2.fsb
 - resource_packs/vanilla/sounds/mob/husk/step3.fsb
 - resource_packs/vanilla/sounds/mob/husk/step4.fsb
 - resource_packs/vanilla/sounds/mob/husk/step5.fsb
 
Spawn Rules
- behavior_packs/vanilla/spawn_rules/husk.json
 
Textures
- resource_packs/vanilla/textures/entity/zombie/husk.png
 
Material Info:
Material: Husk
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}