Minecraft Bedrock Beta 1.20.30.21 Official Changelog
Minecraft Beta & Preview - 1.20.30.21
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
We have some more fixes and tweaks ready for you in this weeks Minecraft Preview and Beta. Please report and upvote any bugs you encounter at bugs.mojang.com . Heres a list of the latest changes:
Audio
- Pigs now emit sounds when transformed into Zombified Piglins ( MCPE-169557 )
- Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
- Hoglins now have their own sound when transforming into Zoglins ( MCPE-87379 )
- Sound is now consistently played when an item is dropped into Lava ( MCPE-96015 )
- Sound is no longer played sometimes when Netherite items are dropped into Lava ( MCPE-95872 )
- Snow Golems now play a sound when they throw Snowballs ( MCPE-119083 )
- Husks now play sounds when converting to Zombies underwater
Marketplace
- Fixed worlds downloaded from Realms not loading packs correctly
Gameplay
- The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld ( MCPE-139021 )
- The horizon no longer changes color when the player is standing under blocks ( MCPE-85888 )
- Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
- The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times
Village Raids
- Witches now throw healing and regeneration potions at raiders during village raids
Vanilla Parity
- Players can now toggle flying when crawling or sneaking in Creative Mode
- Fence Gate icon model in UI and Item Frames now match the Fence Gate Block ( MCPE-44296 )
User Interface
- Updated menu HUD icons for touch controls
Structures
- Pillager Outposts can now generate in Cherry Grove biomes ( MCPE-173323 )
Sculk Vibrations
- Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position
- Applying a Nametag now emits vibrations
- Evokers summoning Vexes or Fangs now emit vibrations
- Chickens laying eggs now emit vibrations
- Turtles and Frogs laying eggs now emit vibrations
- Using Bone Meal now emits vibrations
- Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them ( MCPE-172704 )
- Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers ( MCPE-168887 )
- Extinguishing Fire now emits vibrations
- Mounting or dismounting a vehicle now emits vibrations
- Rabbits eating Carrot crops now emit vibrations
- Foxes eating Sweet Berry Bushes now emit vibrations
- Unequipping armor now emits vibrations at a different frequency than equipping it
- Placing a Banner now emits vibrations
- Placing a Bamboo Sapling now emits vibrations
- Placing a Mob Head now emits vibrations
- Placing a Lily Pad now emits vibrations
- Placing Frogspawn now emits vibrations
- Placing or adding Sea Pickles now emits vibrations
- Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
- Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
- Turtle Eggs cracking now emit vibrations
Graphics
- Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
Fixes this week:
- Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.
Stability and Performance
- The game no longer crashes when it tries to place an invalid custom feature
API
- MovedProjectileHitBlockAfterEventto1.5.0
- MovedProjectileHitEntityAfterEventto1.5.0
- MovedProjectileHitBlockAfterEventSignalto1.5.0
- MovedProjectileHitEntityAfterEventSignalto1.5.0
- MovedBlockHitInformationto1.5.0
- MovedEntityHitInformationto1.5.0
- MovedspawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap)to1.5.0
- MovedsetColorRGB(variableName: string, color: RGB)to1.5.0
- MovedsetColorRGBA(variableName: string, color: RGBA)to1.5.0
- MovedsetFloat(variableName: string, number: number)to1.5.0
- MovedsetSpeedAndDirection(variableName: string, speed: number, direction: Vector3)to1.5.0
- MovedsetVector3(variableName: string, vector: Vector3)to1.5.0
- RGB
- MovedRGBto1.5.0
- MovedRGBAto1.5.0
- MovedtriggerEvent(eventName: string)to1.5.0
- RenamedEntityEquipmentInventoryComponenttoEntityEquippableComponent
- ScriptEventCommandMessageAfterEvent
- Made initiator, sourceBlock, and sourceEntity optional types
- Fixed a crash in the Deferred Technical Preview that could occur while generating terrain
- Updated isSolid, isLiquid, and isAir to be properties instead of methods
- Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color"
- Using removeParticipant is now properly synced with clients ( MCPE-172920 )
Events
Graphical
Blocks