Phantom - 1.20.30.20
                    <<
                        back to
                        entity list
                    
                                        
                        
                            
                        
                    
                    View
                        Entity Version History >>
                    
                    
                    
                    
                        
                            
                        
                            
                    
                    
                                            
                Last Updated
The Phantom entity last updated in Minecraft Version 1.19.20What's Changed:
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Changes since beta version 1.20.20.23
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









[20]
Loot / Barter Loot / Additional Drops
Phantom Membrane
Attack Damage
- Default: 6
 
Families
- Default: Mob, Monster, Phantom, Undead
 
Movement Speed
- Default: 1.8
 
Other Attributes
- Burns in Daylight
 - Can be Renamed
 - Can Breath Air
 - Has Collisions
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.20/entities/phantom.json
 
Animations
- resource_packs/vanilla_1.16.100/animations/phantom.animation.json
 
Animation Controllers
- resource_packs/vanilla_1.16.100/animation_controllers/phantom.animation_controllers.json
 
Entity
- resource_packs/vanilla_1.16.100/entity/phantom.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/phantom.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/phantom.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/phantom.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/phantom/bite1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/bite2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/death1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/death2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/death3.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap3.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap4.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap5.fsb
 - resource_packs/vanilla/sounds/mob/phantom/flap6.fsb
 - resource_packs/vanilla/sounds/mob/phantom/hurt1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/hurt2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/hurt3.fsb
 - resource_packs/vanilla/sounds/mob/phantom/idle1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/idle2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/idle3.fsb
 - resource_packs/vanilla/sounds/mob/phantom/idle4.fsb
 - resource_packs/vanilla/sounds/mob/phantom/idle5.fsb
 - resource_packs/vanilla/sounds/mob/phantom/swoop1.fsb
 - resource_packs/vanilla/sounds/mob/phantom/swoop2.fsb
 - resource_packs/vanilla/sounds/mob/phantom/swoop3.fsb
 - resource_packs/vanilla/sounds/mob/phantom/swoop4.fsb
 
Spawn Rules
- behavior_packs/vanilla/spawn_rules/phantom.json
 
Textures
- resource_packs/vanilla/textures/entity/phantom.tga
 
Material Info:
Material: Phantom
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
}
                                                        Material: Phantom Invisible
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE",
        "USE_ONLY_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
}