Strider - 1.20.30.2
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Last Updated
The Strider entity last updated in Minecraft Version 1.20.0What's Changed:
Changes since stable release 1.20.15.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- String
- Saddle
Breedable
- Strider Adult: Warped Fungus
Can be Ridden by Mobs
- Strider Parent Jockey: Strider
Families
- Default: Mob, Strider
- Strider Adult: Mob, Strider, Strider Adult
- Strider Baby: Mob, Strider, Strider Baby
Movement Speed
- Default: 0.16
Other Attributes
- Can be Renamed
- Can be Ridden by Player > Strider Piglin Jockey
- Can be Ridden by Player > Strider Saddled
- Can Jump
- Has Collisions
- Has Gravity
- Immune to Fire
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.0/entities/strider.json
Animations
- resource_packs/vanilla_1.16/animations/strider.animation.json
Entity
- resource_packs/vanilla_1.16/entity/strider.entity.json
Geometry
- resource_packs/vanilla_1.16.100/models/entity/strider.geo.json
Loot Tables
- behavior_packs/vanilla_1.16/loot_tables/entities/strider.json
- behavior_packs/vanilla_1.16/loot_tables/entities/strider_saddled.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/strider.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/strider/death1.fsb
- resource_packs/vanilla/sounds/mob/strider/death2.fsb
- resource_packs/vanilla/sounds/mob/strider/death3.fsb
- resource_packs/vanilla/sounds/mob/strider/death4.fsb
- resource_packs/vanilla/sounds/mob/strider/eat1.fsb
- resource_packs/vanilla/sounds/mob/strider/eat2.fsb
- resource_packs/vanilla/sounds/mob/strider/eat3.fsb
- resource_packs/vanilla/sounds/mob/strider/hurt1.fsb
- resource_packs/vanilla/sounds/mob/strider/hurt2.fsb
- resource_packs/vanilla/sounds/mob/strider/hurt3.fsb
- resource_packs/vanilla/sounds/mob/strider/hurt4.fsb
- resource_packs/vanilla/sounds/mob/strider/idle1.fsb
- resource_packs/vanilla/sounds/mob/strider/idle2.fsb
- resource_packs/vanilla/sounds/mob/strider/idle3.fsb
- resource_packs/vanilla/sounds/mob/strider/idle4.fsb
- resource_packs/vanilla/sounds/mob/strider/idle5.fsb
- resource_packs/vanilla/sounds/mob/strider/idle6.fsb
- resource_packs/vanilla/sounds/mob/strider/panic1.fsb
- resource_packs/vanilla/sounds/mob/strider/panic2.fsb
- resource_packs/vanilla/sounds/mob/strider/panic3.fsb
- resource_packs/vanilla/sounds/mob/strider/panic4.fsb
- resource_packs/vanilla/sounds/mob/strider/panic5.fsb
- resource_packs/vanilla/sounds/mob/strider/step1.fsb
- resource_packs/vanilla/sounds/mob/strider/step2.fsb
- resource_packs/vanilla/sounds/mob/strider/step3.fsb
- resource_packs/vanilla/sounds/mob/strider/step4.fsb
- resource_packs/vanilla/sounds/mob/strider/step5.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava1.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava2.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava3.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava4.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava5.fsb
- resource_packs/vanilla/sounds/mob/strider/step_lava6.fsb
- resource_packs/vanilla/sounds/mob/strider/tempt1.fsb
- resource_packs/vanilla/sounds/mob/strider/tempt2.fsb
- resource_packs/vanilla/sounds/mob/strider/tempt3.fsb
- resource_packs/vanilla/sounds/mob/strider/tempt4.fsb
- resource_packs/vanilla/sounds/mob/strider/tempt5.fsb
Spawn Rules
- behavior_packs/vanilla_1.16/spawn_rules/strider.json
Textures
- resource_packs/vanilla_1.16.100/textures/entity/strider/strider.png
- resource_packs/vanilla_1.16.100/textures/entity/strider/strider_saddled.png
- resource_packs/vanilla_1.16.100/textures/entity/strider/strider_suffocated.png
- resource_packs/vanilla_1.16.100/textures/entity/strider/strider_suffocated_saddled.png
Material Info:
Material: Strider
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}