Horse - 1.20.30.2
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Last Updated
The Horse entity last updated in Minecraft Version 1.20.20What's Changed:
Changes since stable release 1.20.15.1
Behavior Packs- New Value:
"minecraft:behavior.tempt": {
"priority": 5,
"speed_multiplier": 1.2,
"items": [
"golden_apple",
"appleEnchanted",
"golden_carrot"
]
} - Previous Value:
"minecraft:behavior.tempt": {
"priority": 5,
"speed_multiplier": 1.2,
"items": [
"golden_apple",
"appleEnchanted",
"golden_carrot"
]
} - New Value:
"minecraft:interact": {
"interactions": [
{
"play_sounds": "armor.equip_generic",
"on_interact": {
"filters": {
"all_of": [
{
"none_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "diamond_horse_armor"
}
]
},
{
"any_of": [
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "diamond_horse_armor"
}
]
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneak_held",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 1,
"interact_text": "action.interact.equiphorsearmor"
},
{
"play_sounds": "saddle",
"on_interact": {
"filters": {
"all_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"operator": "not",
"value": "saddle"
},
{
"test": "has_equipment",
"subject": "other",
"domain": "hand",
"value": "saddle"
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneak_held",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 0,
"interact_text": "action.interact.saddle"
}
]
}Previous Value:"minecraft:interact": {
"interactions": [
{
"play_sounds": "armor.equip_generic",
"on_interact": {
"filters": {
"all_of": [
{
"none_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "diamond_horse_armor"
}
]
},
{
"any_of": [
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "diamond_horse_armor"
}
]
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneaking",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 1,
"interact_text": "action.interact.equiphorsearmor"
},
{
"play_sounds": "saddle",
"on_interact": {
"filters": {
"all_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"operator": "not",
"value": "saddle"
},
{
"test": "has_equipment",
"subject": "other",
"domain": "hand",
"value": "saddle"
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneaking",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 0,
"interact_text": "action.interact.saddle"
}
]
}
Changes since stable release 1.20.0.1
Behavior Packs- New Value:
"minecraft:behavior.tempt": {
"priority": 5,
"speed_multiplier": 1.2,
"items": [
"golden_apple",
"appleEnchanted",
"golden_carrot"
]
} - Previous Value:
"minecraft:behavior.tempt": {
"priority": 5,
"speed_multiplier": 1.2,
"items": [
"golden_apple",
"appleEnchanted",
"golden_carrot"
]
} - New Value:
"minecraft:interact": {
"interactions": [
{
"play_sounds": "armor.equip_generic",
"on_interact": {
"filters": {
"all_of": [
{
"none_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "diamond_horse_armor"
}
]
},
{
"any_of": [
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "diamond_horse_armor"
}
]
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneak_held",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 1,
"interact_text": "action.interact.equiphorsearmor"
},
{
"play_sounds": "saddle",
"on_interact": {
"filters": {
"all_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"operator": "not",
"value": "saddle"
},
{
"test": "has_equipment",
"subject": "other",
"domain": "hand",
"value": "saddle"
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneak_held",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 0,
"interact_text": "action.interact.saddle"
}
]
}Previous Value:"minecraft:interact": {
"interactions": [
{
"play_sounds": "armor.equip_generic",
"on_interact": {
"filters": {
"all_of": [
{
"none_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"value": "diamond_horse_armor"
}
]
},
{
"any_of": [
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "leather_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "iron_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "golden_horse_armor"
},
{
"test": "has_equipment",
"subject": "player",
"domain": "hand",
"value": "diamond_horse_armor"
}
]
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneaking",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 1,
"interact_text": "action.interact.equiphorsearmor"
},
{
"play_sounds": "saddle",
"on_interact": {
"filters": {
"all_of": [
{
"test": "has_equipment",
"subject": "self",
"domain": "inventory",
"operator": "not",
"value": "saddle"
},
{
"test": "has_equipment",
"subject": "other",
"domain": "hand",
"value": "saddle"
},
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_sneaking",
"subject": "other",
"value": false
}
]
},
"target": "self"
},
"equip_item_slot": 0,
"interact_text": "action.interact.saddle"
}
]
}
Statistics:
Health
[15 - 30]
Loot / Barter Loot / Additional Drops
Leather
Breedable
- Horse Tamed: AppleEnchanted, Golden Apple, Golden Carrot
Can be Healed
- Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
Families
- Default: Horse, Mob
Inventory Size
- Horse Tamed: 2
Mark Variations
- Markings Black Dots
- Markings None
- Markings White Details
- Markings White Dots
- Markings White Fields
Movement Speed
- Default: 0.1125 - 0.3375
Variations
- Base Black
- Base Brown
- Base Chestnut
- Base Creamy
- Base Darkbrown
- Base Gray
- Base White
Other Attributes
- Can be Renamed
- Can be Ridden by Player > Horse Tamed
- Can be Ridden by Player > Horse Wild
- Can be Tamed > Horse Wild
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.20/entities/horse.json
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
Entity
- resource_packs/vanilla/entity/horse_v3.entity.json
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/horse.json
Render Controllers
- resource_packs/vanilla/render_controllers/horse_v3.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/horse/angry1.fsb
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
- resource_packs/vanilla/sounds/mob/horse/death.fsb
- resource_packs/vanilla/sounds/mob/horse/eat1.fsb
- resource_packs/vanilla/sounds/mob/horse/eat2.fsb
- resource_packs/vanilla/sounds/mob/horse/eat3.fsb
- resource_packs/vanilla/sounds/mob/horse/eat4.fsb
- resource_packs/vanilla/sounds/mob/horse/eat5.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
- resource_packs/vanilla/sounds/mob/horse/hit1.fsb
- resource_packs/vanilla/sounds/mob/horse/hit2.fsb
- resource_packs/vanilla/sounds/mob/horse/hit3.fsb
- resource_packs/vanilla/sounds/mob/horse/hit4.fsb
- resource_packs/vanilla/sounds/mob/horse/idle1.fsb
- resource_packs/vanilla/sounds/mob/horse/idle2.fsb
- resource_packs/vanilla/sounds/mob/horse/idle3.fsb
- resource_packs/vanilla/sounds/mob/horse/jump.fsb
- resource_packs/vanilla/sounds/mob/horse/land.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
- resource_packs/vanilla/sounds/mob/horse/soft1.fsb
- resource_packs/vanilla/sounds/mob/horse/soft2.fsb
- resource_packs/vanilla/sounds/mob/horse/soft3.fsb
- resource_packs/vanilla/sounds/mob/horse/soft4.fsb
- resource_packs/vanilla/sounds/mob/horse/soft5.fsb
- resource_packs/vanilla/sounds/mob/horse/soft6.fsb
- resource_packs/vanilla/sounds/mob/horse/wood1.fsb
- resource_packs/vanilla/sounds/mob/horse/wood2.fsb
- resource_packs/vanilla/sounds/mob/horse/wood3.fsb
- resource_packs/vanilla/sounds/mob/horse/wood4.fsb
- resource_packs/vanilla/sounds/mob/horse/wood5.fsb
- resource_packs/vanilla/sounds/mob/horse/wood6.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/horse.json
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_black.png
- resource_packs/vanilla/textures/entity/horse2/horse_brown.png
- resource_packs/vanilla/textures/entity/horse2/horse_chestnut.png
- resource_packs/vanilla/textures/entity/horse2/horse_creamy.png
- resource_packs/vanilla/textures/entity/horse2/horse_darkbrown.png
- resource_packs/vanilla/textures/entity/horse2/horse_gray.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_blackdots.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_white.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_whitedots.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_whitefield.png
- resource_packs/vanilla/textures/entity/horse2/horse_white.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_diamond.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_gold.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_iron.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_leather.tga
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
Material Info:
Material: Horse Leather Armor
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 2,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
"USE_MULTITEXTURE",
"COLOR_SECOND_TEXTURE",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}