Creeper - 1.20.30.2

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Last Updated

The Creeper entity last updated in Minecraft Version 1.17.10
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What's Changed:

Changes since stable release 1.20.15.1

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.0.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Gunpowder
  • Record 13
  • Record Cat
  • Record Blocks
  • Record Chirp
  • Record Far
  • Record Mall
  • Record Mellohi
  • Record Stal
  • Record Strad
  • Record Ward
  • Record 11
  • Record Wait
    Attack Damage
    • Default: 3
    Families
    • Default: Creeper, Mob, Monster
    Movement Speed
    • Default: 0.2
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.10/entities/creeper.json
    Animations
    • resource_packs/vanilla/animations/creeper.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/creeper.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/creeper.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/creeper.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/creeper.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/creeper.render_controllers.json
    • resource_packs/vanilla/render_controllers/creeper_armor.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/creeper/death.fsb
    • resource_packs/vanilla/sounds/mob/creeper/say1.fsb
    • resource_packs/vanilla/sounds/mob/creeper/say2.fsb
    • resource_packs/vanilla/sounds/mob/creeper/say3.fsb
    • resource_packs/vanilla/sounds/mob/creeper/say4.fsb
    • resource_packs/vanilla/sounds/random/fuse.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/creeper.json
    Textures
    • resource_packs/vanilla/textures/entity/creeper/creeper.png
    • resource_packs/vanilla/textures/entity/creeper/creeper_armor.png

    Material Info:

    Material: Charged Creeper
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": "Both",
        "+samplerStates": {
            "samplerIndex": 0,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_UV_ANIM",
            "ALPHA_TEST"
        ],
        "+states": [
            "Blending",
            "DisableCulling"
        ],
        "blendSrc": "One",
        "blendDst": "One"
    }
    Material: Creeper
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }