Creeper - 1.20.30.2
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Last Updated
The Creeper entity last updated in Minecraft Version 1.17.10What's Changed:
Changes since stable release 1.20.15.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Gunpowder
- Record 13
- Record Cat
- Record Blocks
- Record Chirp
- Record Far
- Record Mall
- Record Mellohi
- Record Stal
- Record Strad
- Record Ward
- Record 11
- Record Wait
Attack Damage
- Default: 3
Families
- Default: Creeper, Mob, Monster
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.10/entities/creeper.json
Animations
- resource_packs/vanilla/animations/creeper.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/creeper.animation_controllers.json
Entity
- resource_packs/vanilla/entity/creeper.entity.json
Geometry
- resource_packs/vanilla/models/entity/creeper.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/creeper.json
Render Controllers
- resource_packs/vanilla/render_controllers/creeper.render_controllers.json
- resource_packs/vanilla/render_controllers/creeper_armor.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/creeper/death.fsb
- resource_packs/vanilla/sounds/mob/creeper/say1.fsb
- resource_packs/vanilla/sounds/mob/creeper/say2.fsb
- resource_packs/vanilla/sounds/mob/creeper/say3.fsb
- resource_packs/vanilla/sounds/mob/creeper/say4.fsb
- resource_packs/vanilla/sounds/random/fuse.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/creeper.json
Textures
- resource_packs/vanilla/textures/entity/creeper/creeper.png
- resource_packs/vanilla/textures/entity/creeper/creeper_armor.png
Material Info:
Material: Charged Creeper
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": "Both",
"+samplerStates": {
"samplerIndex": 0,
"textureWrap": "Repeat"
},
"+defines": [
"USE_UV_ANIM",
"ALPHA_TEST"
],
"+states": [
"Blending",
"DisableCulling"
],
"blendSrc": "One",
"blendDst": "One"
}
Material: Creeper
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}