Blaze - 1.20.30.2

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Last Updated

The Blaze entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.20.15.1

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.0.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops

Blaze Rod

    Attack Damage
    • Melee Mode: 6
    Families
    • Default: Blaze, Mob, Monster
    Movement Speed
    • Default: 0.23
    Shoots Projectiles
    • Ranged Mode: Small Fireball
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/blaze.json
    Animations
    • resource_packs/vanilla/animations/blaze.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/blaze.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/blaze.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/blaze.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/blaze.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/blaze.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/blaze/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe4.fsb
    • resource_packs/vanilla/sounds/mob/blaze/death.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit1.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit2.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit3.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit4.fsb
    • resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/blaze.json
    Textures
    • resource_packs/vanilla/textures/entity/blaze.tga

    Material Info:

    Material: Blaze Body
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_EMISSIVE"
        ]
    }
    Material: Blaze Head
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }