Blaze - 1.20.30.2
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Last Updated
The Blaze entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.20.15.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
Blaze Rod
Attack Damage
- Melee Mode: 6
Families
- Default: Blaze, Mob, Monster
Movement Speed
- Default: 0.23
Shoots Projectiles
- Ranged Mode: Small Fireball
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Immune to Fire
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/blaze.json
Animations
- resource_packs/vanilla/animations/blaze.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/blaze.animation_controllers.json
Entity
- resource_packs/vanilla/entity/blaze.entity.json
Geometry
- resource_packs/vanilla/models/entity/blaze.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/blaze.json
Render Controllers
- resource_packs/vanilla/render_controllers/blaze.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/blaze/breathe1.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe2.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe3.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe4.fsb
- resource_packs/vanilla/sounds/mob/blaze/death.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit1.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit2.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit3.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit4.fsb
- resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/blaze.json
Textures
- resource_packs/vanilla/textures/entity/blaze.tga
Material Info:
Material: Blaze Body
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_EMISSIVE"
]
}
Material: Blaze Head
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_EMISSIVE"
],
"+states": [
"DisableCulling"
]
}