Comparing Minecraft Bedrock Beta 1.20.20.22 against Beta 1.20.20.21

Comparing Minecraft Beta 1.20.20.22 against Minecraft Beta 1.20.20.21 (the previous beta version)

*Note: The data below ignores files located within the Chemistry, Education, Education Demo, Font, Persona, Vanilla Trial, Vanilla VR and Preview directories as these are not affecting of the vanilla game.

Data Folders

Version 1.20.20.22 has a total of 15,130 files within the data folders
Version 1.20.20.21 has a total of 15,128 files within the data folders
There are 2 more files in the 1.20.20.22 data folders than 1.20.20.21

File Changes

There are 7 new files in the data folders.
5 files have been removed from the data folders.
124 files have changed inside the data folders.

Which files have been added/removed and changed?




    • gui/dist/hbui/editor-5d778.js
    • gui/dist/hbui/gameplay-2b0ea.js
    • gui/dist/hbui/gameplay-7b421.css
    • gui/dist/hbui/gameplay-7b421.rtl.css
    • gui/dist/hbui/index-61e4f.js


    • behavior_packs/editor/scripts/Main.js
    • behavior_packs/server_editor_library/scripts/minecraft-server-editor.0.1.0-beta.js
    • gui/dist/hbui/editor.html
    • gui/dist/hbui/gameplay.html
    • gui/dist/hbui/index.html
    • gui/dist/hbui/LASTCOMMITDATETIME
    • renderer/materials/Actor.material.bin
    • renderer/materials/ActorBanner.material.bin
    • renderer/materials/ActorBannerForwardPBR.material.bin
    • renderer/materials/ActorBannerPrepass.material.bin
    • renderer/materials/ActorBase.material.bin
    • renderer/materials/ActorForwardPBR.material.bin
    • renderer/materials/ActorGlint.material.bin
    • renderer/materials/ActorGlintForwardPBR.material.bin
    • renderer/materials/ActorGlintPrepass.material.bin
    • renderer/materials/ActorMultiTexture.material.bin
    • renderer/materials/ActorMultiTextureForwardPBR.material.bin
    • renderer/materials/ActorMultiTexturePrepass.material.bin
    • renderer/materials/ActorPattern.material.bin
    • renderer/materials/ActorPatternGlint.material.bin
    • renderer/materials/ActorPrepass.material.bin
    • renderer/materials/ActorTint.material.bin
    • renderer/materials/ActorTintForwardPBR.material.bin
    • renderer/materials/ActorTintPrepass.material.bin
    • renderer/materials/Basic.material.bin
    • renderer/materials/BeaconBeam.material.bin
    • renderer/materials/Blit.material.bin
    • renderer/materials/BlitColor.material.bin
    • renderer/materials/BlockOutlineSelection.material.bin
    • renderer/materials/BlockSelectionOutline.material.bin
    • renderer/materials/BlockSelectionOverlay.material.bin
    • renderer/materials/BlockSelectionOverlayBlockEntity.material.bin
    • renderer/materials/Bloom.material.bin
    • renderer/materials/Builtins.material.bin
    • renderer/materials/Checkerboarding.material.bin
    • renderer/materials/Clouds.material.bin
    • renderer/materials/CloudsForwardPBR.material.bin
    • renderer/materials/Color.material.bin
    • renderer/materials/Cracks.material.bin
    • renderer/materials/CracksBlockEntity.material.bin
    • renderer/materials/Cubemap.material.bin
    • renderer/materials/CubemapHDRi.material.bin
    • renderer/materials/DeferredShading.material.bin
    • renderer/materials/displaymap.material.bin
    • renderer/materials/EditorBlockVolumeHull.material.bin
    • renderer/materials/EditorBlockVolumeWireframe.material.bin
    • renderer/materials/EditorSelectionCursor.material.bin
    • renderer/materials/EndPortal.material.bin
    • renderer/materials/EndSky.material.bin
    • renderer/materials/Entity.material.bin
    • renderer/materials/FlameBillboard.material.bin
    • renderer/materials/Flipbook.material.bin
    • renderer/materials/FloatingPointClear.material.bin
    • renderer/materials/GamefaceClearQuad.material.bin
    • renderer/materials/GamefacePath.material.bin
    • renderer/materials/GamefaceRenoir.material.bin
    • renderer/materials/GamefaceStandard.material.bin
    • renderer/materials/GamefaceStandardBatched.material.bin
    • renderer/materials/GamefaceStandardRare.material.bin
    • renderer/materials/GamefaceStencil.material.bin
    • renderer/materials/GamefaceStencilPath.material.bin
    • renderer/materials/GamefaceStencilRare.material.bin
    • renderer/materials/GamefaceTexturesWithColorMix.material.bin
    • renderer/materials/GPUDebugUtils.material.bin
    • renderer/materials/ImGui.material.bin
    • renderer/materials/ItemInHandColor.material.bin
    • renderer/materials/ItemInHandColorGlint.material.bin
    • renderer/materials/ItemInHandForwardPBR.material.bin
    • renderer/materials/ItemInHandForwardPBRGlint.material.bin
    • renderer/materials/ItemInHandForwardPBRTextured.material.bin
    • renderer/materials/ItemInHandPrepass.material.bin
    • renderer/materials/ItemInHandPrepassGlint.material.bin
    • renderer/materials/ItemInHandPrepassTextured.material.bin
    • renderer/materials/ItemInHandTextured.material.bin
    • renderer/materials/LegacyCubemap.material.bin
    • renderer/materials/LightClustering.material.bin
    • renderer/materials/LuminanceHistogram.material.bin
    • renderer/materials/materials.index.json
    • renderer/materials/MeshFallbackPosUVNormalColor.material.bin
    • renderer/materials/MinecraftColor.material.bin
    • renderer/materials/Mip.material.bin
    • renderer/materials/Particle.material.bin
    • renderer/materials/PopulateVolume.material.bin
    • renderer/materials/PostFX.Debug.material.bin
    • renderer/materials/PrepassFallback.material.bin
    • renderer/materials/RenderChunk.material.bin
    • renderer/materials/RenderChunkForwardPBR.material.bin
    • renderer/materials/RenderChunkPrepass.material.bin
    • renderer/materials/RTXPostFX.Bloom.material.bin
    • renderer/materials/RTXPostFX.Tonemapping.material.bin
    • renderer/materials/RTXStub.material.bin
    • renderer/materials/ScreenBlit.material.bin
    • renderer/materials/ScreenUV.material.bin
    • renderer/materials/ShadowOverlay.material.bin
    • renderer/materials/ShadowVolume.material.bin
    • renderer/materials/SimpleOccluder.material.bin
    • renderer/materials/Sky.material.bin
    • renderer/materials/SpecularConvolution.material.bin
    • renderer/materials/StandardRed.material.bin
    • renderer/materials/Stars.material.bin
    • renderer/materials/StarsForwardPBR.material.bin
    • renderer/materials/SunMoon.material.bin
    • renderer/materials/SunMoonForwardPBR.material.bin
    • renderer/materials/ToneMapping.material.bin
    • renderer/materials/UIBase.material.bin
    • renderer/materials/UIBlit.material.bin
    • renderer/materials/UIFill.material.bin
    • renderer/materials/UIGlint.material.bin
    • renderer/materials/UISprite.material.bin
    • renderer/materials/UIText.material.bin
    • renderer/materials/Upscaling.material.bin
    • renderer/materials/VolumeScattering.material.bin
    • renderer/materials/Weather.material.bin
    • shaders/glsl/hb_renoir.fragment
    • shaders/glsl/hb_standard_stroke_circle.fragment
    • texts/en_US.lang
    • resource_packs/vanilla/ui/hud_screen.json
    • resource_packs/vanilla/ui/persona_screen.json
    • resource_packs/vanilla/ui/realmsPlus_sections/content_section.json
    • resource_packs/vanilla/ui/realmsPlus_sections/landing_section.json
    • resource_packs/vanilla/ui/realms_settings_screen.json
    • resource_packs/vanilla/ui/settings_sections/general_section.json
    • resource_packs/vanilla/ui/settings_sections/settings_common.json
    • resource_packs/vanilla/ui/store_common.json

Comparison Deep Dive

A list of all of the changes to the existing vanilla behavior pack and resource pack files between versions...

Note: This does not include new files or entries that have been added between versions. It just compares entries that exist between each version.