Zombie Villager V2 - 1.20.20.20
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Resource Packs
Last Updated
The Zombie Villager V2 entity last updated in Minecraft Version 1.20.20What's Changed:
Changes since stable release 1.20.15.1
Behavior Packs- New Value:
"minecraft:variant": {
"value": 8
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 11
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 6
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 7
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 1
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 2
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 4
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 12
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 5
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 13
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 14
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 3
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 10
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 9
}Previous Value:"minecraft:variant": {
"value": 0
}
- New Value:
"scripts": {
"pre_animation": [
"variable.num_professions = 15;",
"variable.profession_index = ((query.variant > variable.num_professions) ? query.variant : 0);",
"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
]
}Previous Value:"scripts": {
"pre_animation": [
"variable.num_professions = 14;",
"variable.profession_index = ((query.variant > variable.num_professions) ? query.variant : 0);",
"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
]
} - New Value:
"textures": {
"default": "textures/entity/zombie_villager2/zombie-villager",
"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
"armorer": "textures/entity/zombie_villager2/professions/armorer",
"butcher": "textures/entity/zombie_villager2/professions/butcher",
"cartographer": "textures/entity/zombie_villager2/professions/cartographer",
"cleric": "textures/entity/zombie_villager2/professions/cleric",
"farmer": "textures/entity/zombie_villager2/professions/farmer",
"fisherman": "textures/entity/zombie_villager2/professions/fisherman",
"fletcher": "textures/entity/zombie_villager2/professions/fletcher",
"leatherworker": "textures/entity/zombie_villager2/professions/leatherworker",
"librarian": "textures/entity/zombie_villager2/professions/librarian",
"shepherd": "textures/entity/zombie_villager2/professions/shepherd",
"tool_smith": "textures/entity/zombie_villager2/professions/toolsmith",
"weapon_smith": "textures/entity/zombie_villager2/professions/weaponsmith",
"stonemason": "textures/entity/zombie_villager2/professions/stonemason",
"nitwit": "textures/entity/zombie_villager2/professions/nitwit",
"unskilled": "textures/entity/zombie_villager2/professions/unskilled"
}Previous Value:"textures": {
"default": "textures/entity/zombie_villager2/zombie-villager",
"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
"armorer": "textures/entity/zombie_villager2/professions/armorer",
"butcher": "textures/entity/zombie_villager2/professions/butcher",
"cartographer": "textures/entity/zombie_villager2/professions/cartographer",
"cleric": "textures/entity/zombie_villager2/professions/cleric",
"farmer": "textures/entity/zombie_villager2/professions/farmer",
"fisherman": "textures/entity/zombie_villager2/professions/fisherman",
"fletcher": "textures/entity/zombie_villager2/professions/fletcher",
"leatherworker": "textures/entity/zombie_villager2/professions/leatherworker",
"librarian": "textures/entity/zombie_villager2/professions/librarian",
"shepherd": "textures/entity/zombie_villager2/professions/shepherd",
"tool_smith": "textures/entity/zombie_villager2/professions/toolsmith",
"weapon_smith": "textures/entity/zombie_villager2/professions/weaponsmith",
"stonemason": "textures/entity/zombie_villager2/professions/stonemason",
"nitwit": "textures/entity/zombie_villager2/professions/nitwit"
}
- New Value:
"arrays": {
"textures": {
"Array.biomes": [
"Texture.plains",
"Texture.desert",
"Texture.jungle",
"Texture.savanna",
"Texture.snow",
"Texture.swamp",
"Texture.taiga"
],
"Array.professions": [
"Texture.unskilled",
"Texture.farmer",
"Texture.fisherman",
"Texture.shepherd",
"Texture.fletcher",
"Texture.librarian",
"Texture.cartographer",
"Texture.cleric",
"Texture.armorer",
"Texture.weapon_smith",
"Texture.tool_smith",
"Texture.butcher",
"Texture.leatherworker",
"Texture.stonemason",
"Texture.nitwit"
]
}
}Previous Value:"arrays": {
"textures": {
"Array.biomes": [
"Texture.plains",
"Texture.desert",
"Texture.jungle",
"Texture.savanna",
"Texture.snow",
"Texture.swamp",
"Texture.taiga"
],
"Array.professions": [
"Texture.farmer",
"Texture.fisherman",
"Texture.shepherd",
"Texture.fletcher",
"Texture.librarian",
"Texture.cartographer",
"Texture.cleric",
"Texture.armorer",
"Texture.weapon_smith",
"Texture.tool_smith",
"Texture.butcher",
"Texture.leatherworker",
"Texture.stonemason",
"Texture.nitwit"
]
}
}
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Changes since beta version 1.20.10.24
Behavior PacksResource Packs- New Value:
"minecraft:variant": {
"value": 8
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 11
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 6
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 7
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 1
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 2
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 4
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 12
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 5
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 13
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 14
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 3
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 10
}Previous Value:"minecraft:variant": {
"value": 0
} - New Value:
"minecraft:variant": {
"value": 9
}Previous Value:"minecraft:variant": {
"value": 0
}
- New Value:
"scripts": {
"pre_animation": [
"variable.num_professions = 15;",
"variable.profession_index = ((query.variant > variable.num_professions) ? query.variant : 0);",
"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
]
}Previous Value:"scripts": {
"pre_animation": [
"variable.num_professions = 14;",
"variable.profession_index = ((query.variant > variable.num_professions) ? query.variant : 0);",
"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
]
} - New Value:
"textures": {
"default": "textures/entity/zombie_villager2/zombie-villager",
"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
"armorer": "textures/entity/zombie_villager2/professions/armorer",
"butcher": "textures/entity/zombie_villager2/professions/butcher",
"cartographer": "textures/entity/zombie_villager2/professions/cartographer",
"cleric": "textures/entity/zombie_villager2/professions/cleric",
"farmer": "textures/entity/zombie_villager2/professions/farmer",
"fisherman": "textures/entity/zombie_villager2/professions/fisherman",
"fletcher": "textures/entity/zombie_villager2/professions/fletcher",
"leatherworker": "textures/entity/zombie_villager2/professions/leatherworker",
"librarian": "textures/entity/zombie_villager2/professions/librarian",
"shepherd": "textures/entity/zombie_villager2/professions/shepherd",
"tool_smith": "textures/entity/zombie_villager2/professions/toolsmith",
"weapon_smith": "textures/entity/zombie_villager2/professions/weaponsmith",
"stonemason": "textures/entity/zombie_villager2/professions/stonemason",
"nitwit": "textures/entity/zombie_villager2/professions/nitwit",
"unskilled": "textures/entity/zombie_villager2/professions/unskilled"
}Previous Value:"textures": {
"default": "textures/entity/zombie_villager2/zombie-villager",
"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
"armorer": "textures/entity/zombie_villager2/professions/armorer",
"butcher": "textures/entity/zombie_villager2/professions/butcher",
"cartographer": "textures/entity/zombie_villager2/professions/cartographer",
"cleric": "textures/entity/zombie_villager2/professions/cleric",
"farmer": "textures/entity/zombie_villager2/professions/farmer",
"fisherman": "textures/entity/zombie_villager2/professions/fisherman",
"fletcher": "textures/entity/zombie_villager2/professions/fletcher",
"leatherworker": "textures/entity/zombie_villager2/professions/leatherworker",
"librarian": "textures/entity/zombie_villager2/professions/librarian",
"shepherd": "textures/entity/zombie_villager2/professions/shepherd",
"tool_smith": "textures/entity/zombie_villager2/professions/toolsmith",
"weapon_smith": "textures/entity/zombie_villager2/professions/weaponsmith",
"stonemason": "textures/entity/zombie_villager2/professions/stonemason",
"nitwit": "textures/entity/zombie_villager2/professions/nitwit"
}
- New Value:
"arrays": {
"textures": {
"Array.biomes": [
"Texture.plains",
"Texture.desert",
"Texture.jungle",
"Texture.savanna",
"Texture.snow",
"Texture.swamp",
"Texture.taiga"
],
"Array.professions": [
"Texture.unskilled",
"Texture.farmer",
"Texture.fisherman",
"Texture.shepherd",
"Texture.fletcher",
"Texture.librarian",
"Texture.cartographer",
"Texture.cleric",
"Texture.armorer",
"Texture.weapon_smith",
"Texture.tool_smith",
"Texture.butcher",
"Texture.leatherworker",
"Texture.stonemason",
"Texture.nitwit"
]
}
}Previous Value:"arrays": {
"textures": {
"Array.biomes": [
"Texture.plains",
"Texture.desert",
"Texture.jungle",
"Texture.savanna",
"Texture.snow",
"Texture.swamp",
"Texture.taiga"
],
"Array.professions": [
"Texture.farmer",
"Texture.fisherman",
"Texture.shepherd",
"Texture.fletcher",
"Texture.librarian",
"Texture.cartographer",
"Texture.cleric",
"Texture.armorer",
"Texture.weapon_smith",
"Texture.tool_smith",
"Texture.butcher",
"Texture.leatherworker",
"Texture.stonemason",
"Texture.nitwit"
]
}
}
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Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Adult: Zombie
Families
- Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
- Mason: Mob, Monster, Stone Mason, Undead, Zombie, Zombie Villager
- Nitwit: Mob, Monster, Nitwit, Undead, Zombie, Zombie Villager
- Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Unskilled: Mob, Monster, Undead, Unskilled, Zombie, Zombie Villager
- Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
Mark Variations
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Adult: 0.23
- Baby: 0.35
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.20.20/entities/zombie_villager_v2.json
Animations
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.20.20/entity/zombie_villager_v2.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/zombie_villager_v2.geo.json
Loot Tables
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla_1.20.20/render_controllers/zombie_villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
Textures
- resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/armorer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/butcher.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/cartographer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/cleric.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/farmer.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/fisherman.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/fletcher.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/leatherworker.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/librarian.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/nitwit.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/shepherd.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/stonemason.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/toolsmith.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/unskilled.tga
- resource_packs/vanilla_1.20.20/textures/entity/zombie_villager2/professions/weaponsmith.tga
Material Info:
Material: Zombie Villager V2
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_alphatest": { "+defines": [ "USE_SKINNING", "ALPHA_TEST" ], "+states": [ "DisableCulling" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ], "depthFunc": "LessEqual" }
Material: Zombie Villager V2 Masked
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_alphatest": { "+defines": [ "USE_SKINNING", "ALPHA_TEST" ], "+states": [ "DisableCulling" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Clamp" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST", "MASKED_MULTITEXTURE" ], "+states": [ "DisableCulling" ], "depthFunc": "LessEqual" }
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