Minecraft Bedrock Beta 1.20.20.20 Official Changelog
Minecraft Beta & Preview - 1.20.20.20
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
Its time for a new Minecraft Preview and Beta! Heres a list of the fixes and features in this update. Please continue to send us your feedback and bug reports , and have fun!
Recipe Unlocking
- Command line auto-complete has been added for recipe unlocking. Useful when you want to see what recipes you can unlock. ( MCPE-171086 )
- The order of command inputs was changed to be the same as on Java Edition. ( MCPE-171098 )
- Youll get a confirmations message when unlocking recipes with a command. Itll inform you if the command worked...or not. ( MCPE-171065 )
- Notification sound updated on Bedrock. Thanks for the feedback! You told us the Java swoosh sound was better for the unlocking notification. And you are right. So, we changed it. ( MCPE-171116 )
- The duration of recipe notifications is now calculated based on how many recipes got unlocked
Blocks
- Fixed a bug that caused players to not be able to crawl under Slabs when standing on Top Snow ( MCPE-170994 )
- Top Snow is now in parity with Java Edition and each layer has a different height
Audio
- Missing Thorns damage sound has been added, and is played when appropriate ( MCPE-37335 )
- Anvils now emit the proper sounds when broken, stepped on, fallen onto, etc. ( MCPE-33286 )
- Skeletons and Drowned now play sounds when firing Arrows and Tridents, respectively ( MCPE-50609 )
- Trident Channeling sound is now played when entities are hit ( MCPE-43402 )
- Empty Maps now emit the appropriate sound when players draw them
- Nether Portals now emit the Glass breaking sound when their Obsidian frame is broken ( MCPE-94722 )
- Loyalty Tridents returning to players now play their sound at the player's position ( MCPE-43831 )
- Big Dripleaf Blocks now play the correct sound when their tilt is reset ( MCPE-123488 )
- Conduits now play their deactivation sound when deactivated ( MCPE-128117 )
- Respawn Anchor Blocks now correctly play their ambient sounds ( MCPE-136484 )
Parity
- Falling blocks will now break when falling onto a boat
- Wandering Trader now also trades Cherry Saplings ( MCPE-171521 )
- Updated the camera interpolation rate when crawling to match Java Edition ( MCPE-170841 )
Commands
- Entities no longer disappear when they are teleported to saved chunks near the edge of the player's render distance
Gameplay
- The third-person camera will no longer clip through terrain when near Water or Lava
- Fixed Creative Mode players not being ignited when standing in fire
- The player no longer gets forced into sneak or crawl in Spectator Mode ( MCPE-170907 )
- The player now gets forced out of sneak/crawl when riding ( MCPE-170870 )
- The player no longer gets forced into sneak or crawl during the Riptide animation
- Players should no longer accidentally trigger crawling when they shouldn't
- Fixed some scenarios where crawling was not correctly being triggered on the server ( MCPE-171225 )
- Entering flight mode in Creative Mode will now correctly cancel Elytra gliding ( MCPE-171797 )
- Fixed a crash when entering a world with a corrupted saved chunk ( MCPE-164634 )
- Pick Blocking a Decorated Pot will now produce the correct hover hint in the inventory ( MCPE-171800 )
Graphical
- Transparent blocks viewed through an End Portal will no longer be visible nor flicker ( MCPE-162061 )
- Fixed bottom face of portal effect so its color and transparency match the other faces
- Cherry Leaf blocks will now generate particle effects at a relatively large distance based on system performance
Items
- Suspicious Stew no longer shows up in the Creative inventory (a recent unintended change caused it to appear there)
Mobs
- Fixed an issue with gliding with Elytra and switching to Creative flight ( MCPE-171797 )
- Villagers killed by players no longer drop items held in their hands
- Zombified Villagers now show correct professions when infected ( MCPE-80924 )
Mobile Touch Control Settings
- Changed Joystick Visibility option to a dropdown menu
- Changed Sneak option to a dropdown menu
User Interface
- Moved "Sync Old Worlds" button to the Settings/Storage screen
Input
Improved mouse input to be more responsive when used on Xbox ( MCPE-163671 )
Add-Ons and Script Engine
- Render controllers without textures will now result in a content error and be ignored
- Added support for the "allow_random_seed" option in world template manifests
- AmethystCluster blocks use state "minecraft:block_face" instead of "facing_direction". "minecraft:block_face" uses string values ("down", "up", "north", "south", "east", "west")
- Slab blocks use state "minecraft:vertical_half" instead of "top_slot_bit". "minecraft:vertical_half" uses string values ("bottom", "top")
Editor
The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Learn how to use the Editor and join the GitHub Discussion forum, post bugs, view more detailed release notes. Tag us on social channels with #BedrockEditor.
This week marks the release of v0.4: The Editor API Update! While still in early development, weve released it with the following support:
- Editor Extensions overview article and API reference documentation on learn.microsoft.com
- Starter Kit : Contains the compiler tools and various libraries required to get started making Editor Extensions
- Samples created by our team to jump-start your own Extension creations
Additional fixes this week to the general Editor experience:
- Fixed a bug where number slider thumbs in the tool panes were extending beyond the boundaries of the pane.
- Fixed a bug where clicking on the selected tool in the tool rail was not re-opening the closed tool pane.
- Fixed an issue where structure void, light, and barrier blocks were only visible when the player was holding them now theyre always visible in the Editor.
- Fixed a bug that caused the player's body to not rotate in third-person view when the simulation is paused.
- Improved logging and moved operation chat notifications to the log panel.
- Fixed selection gizmo visibility when there is no active selection. Previously, when there was no selection volume, selection arrow gizmos were being rendered at the world origin (0,0,0).
- The selected theme will now be correctly applied to external links in the Help tab of the Quick Start panel.
- Removed the non-functional hamburger menu button from the Quick Panel tabs.
Items
- Released the "minecraft:hand_equipped" item component out of experimental in json formats 1.20.20 and higher
- Deprecate "minecraft:creative_category" component in json formats 1.20.20 and higher
- Creative group and command visibility can now be set in the "description" field in json formats 1.20.20 and higher
- Renamed the "minecraft:foil" item component to "minecraft:glint" and released it out of experimental in json formats 1.20.20 and higher
- Changed fire enchant duration used on projectiles from a ShooterItemComponent to match vanilla behavior
- Released the "minecraft:use_duration" item component out of experimental in json formats 1.20.20 and higher
- Released the "minecraft:stacked_by_data" item component out of experimental in json formats 1.20.20 and higher
Networking
- Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported
Sounds
- Sound definitions now accept both float and integer values for min_distance and max_distance - please set sound_definitions.json "format_version" parameter equal to or greater than 1.20.20 to use this functionality ( MCPE-154378 )
API
- Converted "set_block_property" to "set_block_state" for custom blocks
- AddeddefineVectortoDynamicPropertiesDefinition
- EntityEquipmentInventoryComponent
- Implemented slot validation for setEquipment, which now returns a boolean indicating whether the item can be equipped to the specified slot
- EntityEquipmentInventoryComponentis currently limited to Players only. However, we hope to reintroduce this component for mobs in a future update
- Moved getDay to1.4.0
- Moved getTimeOfDay to1.4.0
- Moved setTimeOfDay(timeOfDay: number | TimeOfDay) to1.4.0
- Moved getAbsoluteTime to1.4.0
- Moved setAbsoluteTime(absoluteTime: number) to1.4.0
- Moved TimeOfDay to1.4.0
- Added length restrictions tosetLore- Up to 20 lines with up to 50 characters per line
- Moved functionsetLoreto1.4.0
- Moved functiongetLoreto1.4.0
- Moved classSystemAfterEventsto1.4.0
- Moved classScriptEventCommandMessageAfterEventto1.4.0
- Moved player onScreenDisplay to1.4.0
- Moved titleDisplayOptions to1.4.0
- Moved screenDisplay to1.4.0
Commands
- Released command /scriptevent out of experimental
Items
- Fixed issue where items with the "minecraft:wearable" component would be duplicating when equipping by using the item ( MCPE-159736 )
- Items with the "minecraft:wearable" component in non-weapon slots can no longer be stacked ( MCPE-159736 )
- Removed the "minecraft:ignores_permission" component
- Removed the "minecraft:mirrored_art" component
- Moved the "protection" field from "minecraft:armor" component to "minecraft:wearable" component in json formats 1.20.20 and higher
- Deprecate "minecraft:armor" component in json formats 1.20.20 and higher
- Removed nonfunctional and redundant slot options from "minecraft:wearable" component, ie. mainhand, hotbar, inventory, enderchest, and equippable
- Items with the "minecraft:wearable" component using the "weapon.offhand" slot will no longer equip when item is used in hotbar
- Equipping custom wearable items trigger generic equip sound
- Custom items with "minecraft:wearable" component can now be equipped by clicking and dragging in inventory or shift-clicking
User Interface
- Display a message when the players presses the camera perspective change button but a particular perspective is already set via the camera command