Villager V2 - 1.20.10.23
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Last Updated
The Villager V2 entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since beta version 1.20.10.21
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.10.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Mason: Artisan, Mob, Stone Mason, Villager
- Nitwit: Mob, Nitwit, Peasant, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Unskilled: Mob, Peasant, Unskilled, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Mark Variations
- Default
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.10/entities/villager_v2.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager_v2.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager_v2.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager_v2.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager2/villager.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_desert.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_jungle.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_plains.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_savanna.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_snow.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_swamp.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_taiga.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_diamond.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_emerald.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_gold.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_iron.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_stone.png
- resource_packs/vanilla/textures/entity/villager2/professions/armorer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/butcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cartographer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cleric.tga
- resource_packs/vanilla/textures/entity/villager2/professions/farmer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fisherman.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fletcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/leatherworker.tga
- resource_packs/vanilla/textures/entity/villager2/professions/librarian.tga
- resource_packs/vanilla/textures/entity/villager2/professions/nitwit.tga
- resource_packs/vanilla/textures/entity/villager2/professions/shepherd.tga
- resource_packs/vanilla/textures/entity/villager2/professions/stonemason.tga
- resource_packs/vanilla/textures/entity/villager2/professions/toolsmith.tga
- resource_packs/vanilla/textures/entity/villager2/professions/unskilled.tga
- resource_packs/vanilla/textures/entity/villager2/professions/weaponsmith.tga
Trading
- behavior_packs/vanilla_1.16/trading/economy_trades/farmer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/fletcher_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/leather_worker_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json
- behavior_packs/vanilla_1.17.0/trading/economy_trades/stone_mason_trades.json
- behavior_packs/vanilla_1.18.10/trading/economy_trades/butcher_trades.json
- behavior_packs/vanilla_1.18.10/trading/economy_trades/librarian_trades.json
- behavior_packs/vanilla_1.18.20/trading/economy_trades/armorer_trades.json
- behavior_packs/vanilla_1.18.20/trading/economy_trades/cleric_trades.json
- behavior_packs/vanilla_1.18.20/trading/economy_trades/fisherman_trades.json
- behavior_packs/vanilla_1.18.20/trading/economy_trades/weapon_smith_trades.json
- behavior_packs/vanilla_1.18.30/trading/economy_trades/cartographer_trades.json
Material Info:
Material: Villager V2
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
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"skinning": {
"+defines": [
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"vertexFields": [
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"field": "Position"
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]
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},
{
"skinning_color": {
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"+states": [
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"vertexFields": [
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},
{
"skinning_alphatest": {
"+defines": [
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"+states": [
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"vertexFields": [
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"field": "Position"
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"field": "BoneId0"
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],
"msaaSupport": [
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],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
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],
"+states": [
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],
"depthFunc": "LessEqual"
}
Material: Villager V2 Masked
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
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"+defines": [
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"vertexFields": [
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]
}
},
{
"skinning_color": {
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"+states": [
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"vertexFields": [
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}
},
{
"skinning_alphatest": {
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"+states": [
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"vertexFields": [
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],
"msaaSupport": [
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"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
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],
"+states": [
"DisableCulling"
],
"depthFunc": "LessEqual"
}