Drowned - 1.20.10.23
                    <<
                        back to
                        entity list
                    
                                        
                        
                            
                        
                    
                    View
                        Entity Version History >>
                    
                    
                    
                        
                    
                        
                            
                        
                            
                    
                    
                                            
                Last Updated
The Drowned entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since beta version 1.20.10.21
Resource Packs- New Value:"default": {
 "animations": [
 "look_at_target_default"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "swimming": "query.is_swimming || query.is_crawling"
 }
 ]
 }Previous Value:"default": {
 "animations": [
 "look_at_target_default"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "swimming": "query.is_swimming"
 }
 ]
 }
- New Value:"swimming": {
 "animations": [
 "look_at_target_swimming"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "default": "!query.is_swimming && !query.is_crawling"
 }
 ]
 }Previous Value:"swimming": {
 "animations": [
 "look_at_target_swimming"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "default": "!query.is_swimming"
 }
 ]
 }
- New Value:"gliding": {
 "animations": [
 "look_at_target_gliding"
 ],
 "transitions": [
 {
 "swimming": "query.is_swimming || query.is_crawling"
 },
 {
 "default": "!query.is_gliding"
 }
 ]
 }Previous Value:"gliding": {
 "animations": [
 "look_at_target_gliding"
 ],
 "transitions": [
 {
 "swimming": "query.is_swimming"
 },
 {
 "default": "!query.is_gliding"
 }
 ]
 }
 
 
Changes since stable release 1.20.10.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









 [20]
[20]
Loot / Barter Loot / Additional Drops
- Fishing Rod
- Nautilus Shell
- Trident
- Rotten Flesh
- Copper Ingot
Attack Damage
- Melee Mode: 3
Families
- Default: Drowned, Mob, Monster, Undead, Zombie
Movement Speed
- Baby Drowned: 0.25
- Default: 0.23
Shoots Projectiles
- Ranged Mode: Thrown Trident
Other Attributes
- Amphibious
- Amphibious > minecraft:hunter_mode
- Amphibious > minecraft:wander_mode
- Avoids Sun
- Avoids Sun > minecraft:hunter_mode
- Avoids Sun > minecraft:wander_mode
- Burns in Daylight
- Can be Renamed
- Can Break Doors
- Can Break Doors > minecraft:hunter_mode
- Can Break Doors > minecraft:wander_mode
- Can Breath Air
- Can Breath in Water
- Can Climb
- Can Jump
- Can Swim > minecraft:hunter_mode
- Can Walk
- Can Walk > minecraft:hunter_mode
- Can Walk > minecraft:wander_mode
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.10/entities/drowned.json
Animations
- resource_packs/vanilla/animations/drowned.animation.json
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla_1.16.220/animation_controllers/drowned.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/drowned.entity.json
Geometry
- resource_packs/vanilla/models/entity/drowned.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json
- behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json
- behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json
Render Controllers
- resource_packs/vanilla/render_controllers/drowned.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/drowned/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle4.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle5.fsb
- resource_packs/vanilla/sounds/mob/drowned/step1.fsb
- resource_packs/vanilla/sounds/mob/drowned/step2.fsb
- resource_packs/vanilla/sounds/mob/drowned/step3.fsb
- resource_packs/vanilla/sounds/mob/drowned/step4.fsb
- resource_packs/vanilla/sounds/mob/drowned/step5.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/drowned.json
Textures
- resource_packs/vanilla/textures/entity/zombie/drowned.tga
Material Info:
Material: Drowned
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            