Evocation Illager - 1.20.10.21
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Last Updated
The Evocation Illager entity last updated in Minecraft Version 1.20.0What's Changed:
Changes since beta version 1.20.10.20
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.10.1
Resource Packs- New Value:
"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming"
}
]
}Previous Value:"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming || query.is_crawling"
}
]
} - New Value:
"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming"
}
]
}Previous Value:"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming && !query.is_crawling"
}
]
} - New Value:
"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming"
},
{
"default": "!query.is_gliding"
}
]
}Previous Value:"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming || query.is_crawling"
},
{
"default": "!query.is_gliding"
}
]
}
Statistics:
Health
[24]
Loot / Barter Loot / Additional Drops
- Emerald
- Totem
Families
- Default: Evocation Illager, Illager, Mob, Monster
Movement Speed
- Default: 0.5
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.0/entities/evocation_illager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.19.60/animations/evoker.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/evoker.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.19.60/entity/evocation_illager.entity.json
Geometry
- resource_packs/vanilla_1.19.60/models/entity/evoker.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/evocation_illager.json
Render Controllers
- resource_packs/vanilla/render_controllers/evoker.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/evocation_illager/cast1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/cast2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/celebrate.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/death1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/death2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle3.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle4.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_summon.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_wololo.fsb
Textures
- resource_packs/vanilla_1.18.10/textures/entity/illager/evoker.png
Material Info:
Material: Evoker
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}