Horse - 1.20.10.20
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Horse entity last updated in Minecraft Version 1.19.70What's Changed:
Changes since beta version 1.20.0.25
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.10.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[15 - 30]
Loot / Barter Loot / Additional Drops
Leather
Breedable
- Horse Tamed: AppleEnchanted, Golden Apple, Golden Carrot
Can be Healed
- Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
Families
- Default: Horse, Mob
Inventory Size
- Horse Tamed: 2
Mark Variations
- Markings Black Dots
- Markings None
- Markings White Details
- Markings White Dots
- Markings White Fields
Movement Speed
- Default: 0.1125 - 0.3375
Variations
- Base Black
- Base Brown
- Base Chestnut
- Base Creamy
- Base Darkbrown
- Base Gray
- Base White
Other Attributes
- Can be Renamed
- Can be Ridden by Player > Horse Tamed
- Can be Ridden by Player > Horse Wild
- Can be Tamed > Horse Wild
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.70/entities/horse.json
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
Entity
- resource_packs/vanilla/entity/horse_v3.entity.json
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/horse.json
Render Controllers
- resource_packs/vanilla/render_controllers/horse_v3.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/horse/angry1.fsb
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
- resource_packs/vanilla/sounds/mob/horse/death.fsb
- resource_packs/vanilla/sounds/mob/horse/eat1.fsb
- resource_packs/vanilla/sounds/mob/horse/eat2.fsb
- resource_packs/vanilla/sounds/mob/horse/eat3.fsb
- resource_packs/vanilla/sounds/mob/horse/eat4.fsb
- resource_packs/vanilla/sounds/mob/horse/eat5.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
- resource_packs/vanilla/sounds/mob/horse/hit1.fsb
- resource_packs/vanilla/sounds/mob/horse/hit2.fsb
- resource_packs/vanilla/sounds/mob/horse/hit3.fsb
- resource_packs/vanilla/sounds/mob/horse/hit4.fsb
- resource_packs/vanilla/sounds/mob/horse/idle1.fsb
- resource_packs/vanilla/sounds/mob/horse/idle2.fsb
- resource_packs/vanilla/sounds/mob/horse/idle3.fsb
- resource_packs/vanilla/sounds/mob/horse/jump.fsb
- resource_packs/vanilla/sounds/mob/horse/land.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
- resource_packs/vanilla/sounds/mob/horse/soft1.fsb
- resource_packs/vanilla/sounds/mob/horse/soft2.fsb
- resource_packs/vanilla/sounds/mob/horse/soft3.fsb
- resource_packs/vanilla/sounds/mob/horse/soft4.fsb
- resource_packs/vanilla/sounds/mob/horse/soft5.fsb
- resource_packs/vanilla/sounds/mob/horse/soft6.fsb
- resource_packs/vanilla/sounds/mob/horse/wood1.fsb
- resource_packs/vanilla/sounds/mob/horse/wood2.fsb
- resource_packs/vanilla/sounds/mob/horse/wood3.fsb
- resource_packs/vanilla/sounds/mob/horse/wood4.fsb
- resource_packs/vanilla/sounds/mob/horse/wood5.fsb
- resource_packs/vanilla/sounds/mob/horse/wood6.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/horse.json
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_black.png
- resource_packs/vanilla/textures/entity/horse2/horse_brown.png
- resource_packs/vanilla/textures/entity/horse2/horse_chestnut.png
- resource_packs/vanilla/textures/entity/horse2/horse_creamy.png
- resource_packs/vanilla/textures/entity/horse2/horse_darkbrown.png
- resource_packs/vanilla/textures/entity/horse2/horse_gray.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_blackdots.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_white.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_whitedots.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_whitefield.png
- resource_packs/vanilla/textures/entity/horse2/horse_white.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_diamond.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_gold.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_iron.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_leather.tga
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
Material Info:
Material: Horse Leather Armor
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 2,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
"USE_MULTITEXTURE",
"COLOR_SECOND_TEXTURE",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}