Allay - 1.20.10.20
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                Last Updated
The Allay entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since beta version 1.20.0.25
Behavior Packs- New Value:"minecraft:interact": {
 "interactions": [
 {
 "on_interact": {
 "filters": {
 "all_of": [
 {
 "test": "is_family",
 "subject": "other",
 "value": "player"
 },
 {
 "test": "is_sneak_held",
 "subject": "other",
 "value": false
 }
 ]
 }
 },
 "give_item": true,
 "take_item": true,
 "interact_text": "action.interact.allay"
 }
 ]
 }Previous Value:"minecraft:interact": {
 "interactions": [
 {
 "on_interact": {
 "filters": {
 "all_of": [
 {
 "test": "is_family",
 "subject": "other",
 "value": "player"
 },
 {
 "test": "is_sneaking",
 "subject": "other",
 "value": false
 }
 ]
 }
 },
 "give_item": true,
 "take_item": true,
 "interact_text": "action.interact.allay"
 }
 ]
 }
 
 
Changes since stable release 1.20.10.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









 [20]
[20]
Families
- Default: Allay, Mob
Flying Speed
- Default: 0.1
Movement Speed
- Default: 0.1
Other Attributes
- Can be Renamed
- Can Fly
- Can Jump
- Has Collisions
- Inventory Size
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.10/entities/allay.json
Animations
- resource_packs/vanilla_1.19.20/animations/allay.animation.json
Animation Controllers
- resource_packs/vanilla_1.19.20/animation_controllers/allay.animation_controllers.json
Entity
- resource_packs/vanilla_1.19.20/entity/allay.entity.json
Geometry
- resource_packs/vanilla_1.19.60/models/entity/allay.geo.json
Render Controllers
- resource_packs/vanilla_1.19.0/render_controllers/allay.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/allay/death1.fsb
- resource_packs/vanilla/sounds/mob/allay/death2.fsb
- resource_packs/vanilla/sounds/mob/allay/hurt1.fsb
- resource_packs/vanilla/sounds/mob/allay/hurt2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item1.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item3.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item4.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item1.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item3.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item4.fsb
Textures
- resource_packs/vanilla_1.19.0/textures/entity/allay/allay.png
Material Info:
Material: Allay
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            