Agent - 1.20.10.20
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Last Updated
The Agent entity last updated in Minecraft Version 1.19.80What's Changed:
Changes since beta version 1.20.0.25
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.10.1
Resource Packs- Previous Value:
"rightArm": {
"rotation": [
"(-2.0 + 1.5 * (math.abs(math.mod(variable.agent.swinganimationtick - query.frame_alpha, variable.agent.swinganimationduration) - variable.agent.swinganimationduration * 0.5) - variable.agent.swinganimationduration * 0.25) / (variable.agent.swinganimationduration * 0.25)) * 57.3",
0,
0
]
} - The rightarm component was added into the bones subsection of the animation.agent.swing_arms sectionNew Value:
"rightarm": {
"rotation": [
"(-2.0 + 1.5 * (math.abs(math.mod(variable.agent.swinganimationtick - query.frame_alpha, variable.agent.swinganimationduration) - variable.agent.swinganimationduration * 0.5) - variable.agent.swinganimationduration * 0.25) / (variable.agent.swinganimationduration * 0.25)) * 57.3",
0,
0
]
} - Previous Value:
"animation.agent.shrug": {
"animation_length": 1.5,
"bones": {
"head": {
"rotation": {
"0.3333": [
0,
0,
0
],
"0.5833": [
0,
0,
0
],
"0.8333": [
0,
72.5,
0
],
"1.0417": [
0,
0,
0
],
"1.2917": [
0,
-62.5,
0
],
"1.5": [
0,
0,
0
]
},
"position": {
"0.0": [
0,
0,
0
],
"0.125": [
0,
0,
0
]
}
},
"leftArm": {
"rotation": {
"0.0": [
0,
0,
0
],
"0.25": [
-64.03195,
-33.38529,
26.32435
],
"0.625": [
0,
0,
0
],
"0.75": [
0,
0,
0
],
"0.9583": [
0,
0,
-10
],
"1.1667": [
0,
0,
0
]
},
"position": {
"0.75": [
0,
0,
0
],
"0.9583": [
0,
1,
0
],
"1.1667": [
0,
0,
0
]
}
},
"rightArm": {
"rotation": {
"0.0": [
0,
0,
0
],
"0.25": [
-58.25703,
25.73828,
-15.06695
],
"0.625": [
0,
0,
0
],
"0.75": [
0,
0,
0
],
"0.9583": [
0,
0,
10
],
"1.1667": [
0,
0,
0
]
},
"position": {
"0.75": [
0,
0,
0
],
"0.9583": [
0,
1,
0
],
"1.1667": [
0,
0,
0
]
}
}
}
} - Previous Value:
"animation_length": 1.5
- Previous Value:
"leftLeg": {
"rotation": [
"((-1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 + (variable.agent.ishovering * variable.agent.legxrotationfactor)",
0,
0
]
} - New Value:
"leftleg": {
"rotation": [
"((-1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 + (variable.agent.ishovering * variable.agent.legxrotationfactor)",
0,
0
]
} - Previous Value:
"leftArm": {
"rotation": [
"((-0.2 + 1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 - variable.agent.armxrotationfactor",
0,
"-variable.agent.armzrotation"
]
} - New Value:
"leftarm": {
"rotation": [
"((-0.2 + 1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 - variable.agent.armxrotationfactor",
0,
"-variable.agent.armzrotation"
]
} - Previous Value:
"rightArm": {
"rotation": [
"((-0.2 - 1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 + variable.agent.armxrotationfactor",
0,
"variable.agent.armzrotation"
]
} - Previous Value:
"rightLeg": {
"rotation": [
"((1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 - (variable.agent.ishovering * variable.agent.legxrotationfactor)",
0,
0
]
} - New Value:
"rightarm": {
"rotation": [
"((-0.2 - 1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 + variable.agent.armxrotationfactor",
0,
"variable.agent.armzrotation"
]
} - New Value:
"rightleg": {
"rotation": [
"((1.5 * (math.abs(math.mod(query.modified_distance_moved, 13) - 6.5) - 3.25) / 3.25) * query.modified_move_speed) * 57.3 - (variable.agent.ishovering * variable.agent.legxrotationfactor)",
0,
0
]
}
- New Value:
"moving": {
"animations": [
"move"
],
"transitions": [
{
"swinging_arms": "variable.agent.swinganimationtick < 0"
}
]
}Previous Value:"moving": {
"animations": [
"move"
],
"transitions": [
{
"swinging_arms": "variable.agent.anim_state == 2"
},
{
"shrug": "variable.agent.anim_state == 3"
}
]
} - Previous Value:
"shrug": {
"animations": [
"shrug"
],
"transitions": [
{
"moving": "variable.agent.anim_state == 1"
}
]
} - New Value:
"swinging_arms": {
"animations": [
"swing_arms"
],
"transitions": [
{
"moving": "variable.agent.swinganimationtick >= 0"
}
]
}Previous Value:"swinging_arms": {
"animations": [
"swing_arms"
],
"transitions": [
{
"moving": "variable.agent.anim_state == 1"
}
]
}
- New Value:
"animations": {
"move": "animation.agent.move",
"look_at_target": "animation.common.look_at_target",
"swing_arms": "animation.agent.swing_arms",
"move_controller": "controller.animation.agent.move"
}Previous Value:"animations": {
"look_at_target": "animation.common.look_at_target",
"move": "animation.agent.move",
"swing_arms": "animation.agent.swing_arms",
"shrug": "animation.agent.shrug",
"move_controller": "controller.animation.agent.move"
} - New Value:
"scripts": {
"pre_animation": [
"variable.Agent.ArmZRotation = (Math.cos(query.life_time * 114.6) + 1.0) * 1.15;",
"variable.Agent.ArmXRotationFactor = Math.sin(query.life_time * 80.0) * 4.6;",
"variable.Agent.LegXRotationFactor = Math.sin(query.life_time * 46.0) * 1.15;"
],
"animate": [
"move_controller",
"look_at_target"
]
}Previous Value:"scripts": {
"pre_animation": [
"variable.Agent.ArmZRotation = (Math.cos(query.life_time * 114.6) + 1.0) * 1.15;",
"variable.Agent.ArmXRotationFactor = Math.sin(query.life_time * 80.0) * 4.6;",
"variable.Agent.LegXRotationFactor = Math.sin(query.life_time * 46.0) * 1.15;"
],
"animate": [
"look_at_target",
"move_controller"
]
}
Statistics:
Inventory Size
- Default: 27
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
- Movement Speed
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/agent.json
Animations
- resource_packs/vanilla/animations/agent.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
Entity
- resource_packs/vanilla/entity/agent.entity.json
Geometry
- resource_packs/vanilla_1.19.80/models/mobs.json
Render Controllers
- resource_packs/vanilla/render_controllers/agent.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/agent.png
Material Info:
Material: Agent
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}