Vindicator - 1.20.10.1

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Last Updated

The Vindicator entity last updated in Minecraft Version 1.20.10
View Entity Version History >>

What's Changed:

Changes since stable release 1.20.1.2


      • New Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                }
            ]
        }
        Previous Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming"
                }
            ]
        }
      • New Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming && !query.is_crawling"
                }
            ]
        }
        Previous Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming"
                }
            ]
        }
      • New Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }
        Previous Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }

Changes since stable release 1.20.0.1


      • New Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                }
            ]
        }
        Previous Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming"
                }
            ]
        }
      • New Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming && !query.is_crawling"
                }
            ]
        }
        Previous Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming"
                }
            ]
        }
      • New Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }
        Previous Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }

Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Emerald
  • Banner
  • Iron Axe
  • Book
  • Iron Pickaxe
  • Iron Shovel
  • Iron Sword
  • Iron Helmet
  • Iron Chestplate
  • Iron Leggings
  • Iron Boots
    Attack Damage
    • Default: 8
    Families
    • Default: Illager, Mob, Monster, Vindicator
    Movement Speed
    • Default: 0.35
    Variations
    • Default
    • Illager Squad Captain
    • Patrol Captain
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.10/entities/vindicator.json
    Animations
    • resource_packs/vanilla_1.16.220/animations/vindicator.animation.json
    • resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.16/animation_controllers/vindicator.animation_controllers.json
    • resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.17.40/entity/vindicator.entity.json
    Geometry
    • resource_packs/vanilla_1.16.220/models/entity/vindicator.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/vindication_illager.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json
    • behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/vindicator.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/vindication_illager/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/death1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/death2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle4.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle5.fsb
    Textures
    • resource_packs/vanilla_1.18.10/textures/entity/vindicator.png

    Material Info:

    Material: Vindicator
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }