Tripod Camera - 1.20.10.1
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Tripod Camera entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.20.1.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[4]
Families
- Default: Inanimate, Mob, Tripodcamera
Other Attributes
- Has Collisions
- Has Gravity
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/tripod_camera.json
Animations
- resource_packs/vanilla/animations/tripod_camera.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/tripod_camera.animation_controllers.json
Entity
- resource_packs/vanilla/entity/tripod_camera.entity.json
Geometry
- resource_packs/vanilla/models/entity/tripod.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Render Controllers
- resource_packs/vanilla/render_controllers/tripod_camera.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/camera_tripod.png
Material Info:
Material: Camera
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}