Camel - 1.20.10.1

<< back to entity list

Last Updated

The Camel entity last updated in Minecraft Version 1.20.10
View Entity Version History >>

What's Changed:

Changes since stable release 1.20.1.2


      • New Value:
        "minecraft:interact": {
            "interactions": [
                {
                 "play_sounds": "saddle",
                 "on_interact": {
                    "filters": {
                        "all_of": [
                         {
                            "test": "has_equipment",
                            "subject": "self",
                            "domain": "inventory",
                            "operator": "not",
                            "value": "saddle"
                         },
                         {
                            "test": "has_equipment",
                            "subject": "other",
                            "domain": "hand",
                            "value": "saddle"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "player"
                         },
                         {
                            "test": "is_sneak_held",
                            "subject": "other",
                            "value": false
                         }
                        ]
                    },
                    "target": "self"
                 },
                 "equip_item_slot": 0,
                 "interact_text": "action.interact.saddle"
                }
            ]
        }
        Previous Value:
        "minecraft:interact": {
            "interactions": [
                {
                 "play_sounds": "saddle",
                 "on_interact": {
                    "filters": {
                        "all_of": [
                         {
                            "test": "has_equipment",
                            "subject": "self",
                            "domain": "inventory",
                            "operator": "not",
                            "value": "saddle"
                         },
                         {
                            "test": "has_equipment",
                            "subject": "other",
                            "domain": "hand",
                            "value": "saddle"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "player"
                         },
                         {
                            "test": "is_sneaking",
                            "subject": "other",
                            "value": false
                         }
                        ]
                    },
                    "target": "self"
                 },
                 "equip_item_slot": 0,
                 "interact_text": "action.interact.saddle"
                }
            ]
        }

      • New Value:
        "dashing": {
            "animations": [
                "dashing",
                "dashing_sound"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water || query.is_riding) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water || query.is_riding) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
        Previous Value:
        "dashing": {
            "animations": [
                "dashing"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water || query.is_riding) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water || query.is_riding) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
      • New Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_target": "animation.camel.look_at_target",
            "dashing": "animation.camel.dash",
            "dashing_sound": "animation.camel.dash_sound",
            "idle": "animation.camel.idle"
        }
        Previous Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_target": "animation.camel.look_at_target",
            "dashing": "animation.camel.dash",
            "idle": "animation.camel.idle"
        }
      • New Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
                "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
                "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
            ]
        }
        Previous Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.ground_speed < 0 || query.vertical_speed < 0;",
                "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
                "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
            ]
        }
      • New Value:
        "sound_effects": {
            "sit_down": "mob.camel.sit",
            "stand_up": "mob.camel.stand",
            "dash": "mob.camel.dash"
        }
        Previous Value:
        "sound_effects": {
            "sit_down": "mob.camel.sit",
            "stand_up": "mob.camel.stand",
            "dashing": "mob.camel.dash"
        }

Changes since stable release 1.20.0.1


      • New Value:
        "minecraft:interact": {
            "interactions": [
                {
                 "play_sounds": "saddle",
                 "on_interact": {
                    "filters": {
                        "all_of": [
                         {
                            "test": "has_equipment",
                            "subject": "self",
                            "domain": "inventory",
                            "operator": "not",
                            "value": "saddle"
                         },
                         {
                            "test": "has_equipment",
                            "subject": "other",
                            "domain": "hand",
                            "value": "saddle"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "player"
                         },
                         {
                            "test": "is_sneak_held",
                            "subject": "other",
                            "value": false
                         }
                        ]
                    },
                    "target": "self"
                 },
                 "equip_item_slot": 0,
                 "interact_text": "action.interact.saddle"
                }
            ]
        }
        Previous Value:
        "minecraft:interact": {
            "interactions": [
                {
                 "play_sounds": "saddle",
                 "on_interact": {
                    "filters": {
                        "all_of": [
                         {
                            "test": "has_equipment",
                            "subject": "self",
                            "domain": "inventory",
                            "operator": "not",
                            "value": "saddle"
                         },
                         {
                            "test": "has_equipment",
                            "subject": "other",
                            "domain": "hand",
                            "value": "saddle"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "player"
                         },
                         {
                            "test": "is_sneaking",
                            "subject": "other",
                            "value": false
                         }
                        ]
                    },
                    "target": "self"
                 },
                 "equip_item_slot": 0,
                 "interact_text": "action.interact.saddle"
                }
            ]
        }

      • New Value:
        "dashing": {
            "animations": [
                "dashing",
                "dashing_sound"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water || query.is_riding) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water || query.is_riding) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
        Previous Value:
        "dashing": {
            "animations": [
                "dashing"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water || query.is_riding) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water || query.is_riding) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
      • New Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_target": "animation.camel.look_at_target",
            "dashing": "animation.camel.dash",
            "dashing_sound": "animation.camel.dash_sound",
            "idle": "animation.camel.idle"
        }
        Previous Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_target": "animation.camel.look_at_target",
            "dashing": "animation.camel.dash",
            "idle": "animation.camel.idle"
        }
      • New Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.modified_move_speed < 0 || query.vertical_speed < 0;",
                "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
                "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
            ]
        }
        Previous Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.ground_speed < 0 || query.vertical_speed < 0;",
                "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
                "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
            ]
        }
      • New Value:
        "sound_effects": {
            "sit_down": "mob.camel.sit",
            "stand_up": "mob.camel.stand",
            "dash": "mob.camel.dash"
        }
        Previous Value:
        "sound_effects": {
            "sit_down": "mob.camel.sit",
            "stand_up": "mob.camel.stand",
            "dashing": "mob.camel.dash"
        }

Statistics:

Health

[32]

    Breedable
    • Camel Adult: Cactus
    Can be Healed
    • Default: Cactus
    Families
    • Default: Camel, Mob
    Inventory Size
    • Camel Adult: Array
    Movement Speed
    • Default: 0.09
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Camel Adult
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable > Camel Standing
    • Pushable by Pistons > Camel Sitting
    • Pushable by Pistons > Camel Standing

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.20.10/entities/camel.json
    Animations
    • resource_packs/vanilla_1.20.0/animations/camel.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.20.0/animation_controllers/camel.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.20.10/entity/camel.entity.json
    Geometry
    • resource_packs/vanilla_1.20.0/models/entity/camel.geo.json
    Render Controllers
    • resource_packs/vanilla_1.20.0/render_controllers/camel.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/camel/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient5.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient6.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient7.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient8.fsb
    • resource_packs/vanilla/sounds/mob/camel/death1.fsb
    • resource_packs/vanilla/sounds/mob/camel/death2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat1.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat3.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat4.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat5.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step6.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand6.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    Textures
    • resource_packs/vanilla_1.20.0/textures/entity/camel/camel.png

    Material Info:

    Material: Camel
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }