Allay - 1.20.0.25
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Last Updated
The Allay entity last updated in Minecraft Version 1.20.0What's Changed:
Changes since beta version 1.20.0.24
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Families
- Default: Allay, Mob
Flying Speed
- Default: 0.1
Movement Speed
- Default: 0.1
Other Attributes
- Can be Renamed
- Can Fly
- Can Jump
- Has Collisions
- Inventory Size
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.20.0/entities/allay.json
Animations
- resource_packs/vanilla_1.19.20/animations/allay.animation.json
Animation Controllers
- resource_packs/vanilla_1.19.20/animation_controllers/allay.animation_controllers.json
Entity
- resource_packs/vanilla_1.19.20/entity/allay.entity.json
Geometry
- resource_packs/vanilla_1.19.60/models/entity/allay.geo.json
Render Controllers
- resource_packs/vanilla_1.19.0/render_controllers/allay.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/allay/death1.fsb
- resource_packs/vanilla/sounds/mob/allay/death2.fsb
- resource_packs/vanilla/sounds/mob/allay/hurt1.fsb
- resource_packs/vanilla/sounds/mob/allay/hurt2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item1.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item3.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_with_item4.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item1.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item2.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item3.fsb
- resource_packs/vanilla/sounds/mob/allay/idle_without_item4.fsb
Textures
- resource_packs/vanilla_1.19.0/textures/entity/allay/allay.png
Material Info:
Material: Allay
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}