Warden - 1.20.0.23

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Last Updated

The Warden entity last updated in Minecraft Version 1.19.20
View Entity Version History >>

What's Changed:

Changes since beta version 1.20.0.22

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.0.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[500]

Loot / Barter Loot / Additional Drops

Sculk Catalyst

    Attack Damage
    • Default: 30
    Families
    • Default: Mob, Monster, Warden
    Knockback Resistance
    • Default: 1
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable > Pushable
    • Pushable by Pistons > Pushable

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.20/entities/warden.json
    Animations
    • resource_packs/vanilla/animations/skeleton.animations.v1.0.json
    • resource_packs/vanilla_1.19.10/animations/warden.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.10/animation_controllers/warden.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.10/entity/warden.entity.json
    Geometry
    • resource_packs/vanilla_1.19.0/models/entity/warden.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.19.0/loot_tables/entities/warden.json
    Render Controllers
    • resource_packs/vanilla_1.19.0/render_controllers/warden.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/warden/agitated_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/attack_impact_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/attack_impact_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/death_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/death_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/dig.fsb
    • resource_packs/vanilla/sounds/mob/warden/emerge.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_10.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_11.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_12.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_7.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_8.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_9.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_4.fsb
    Textures
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_bioluminescent_layer.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_heart.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_pulsating_spots_1.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_pulsating_spots_2.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_tendrils.png

    Material Info:

    Material: Warden
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Warden Bioluminescent Layer
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "DisableCulling",
            "Blending"
        ],
        "depthFunc": "Equal",
        "blendSrc": "SourceAlpha",
        "blendDst": "OneMinusSrcAlpha"
    }