Husk - 1.20.0.23
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Last Updated
The Husk entity last updated in Minecraft Version 1.20.0What's Changed:
Changes since beta version 1.20.0.22
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Iron Sword
- Iron Shovel
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Zombie Husk Adult: Zombie
Families
- Default: Husk, Mob, Monster, Undead, Zombie
Movement Speed
- Zombie Husk Adult: 0.23
- Zombie Husk Baby: 0.35
Variations
- Default
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.60/entities/husk.json
Animations
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/husk.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/husk.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/husk.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/husk/death1.fsb
- resource_packs/vanilla/sounds/mob/husk/death2.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle1.fsb
- resource_packs/vanilla/sounds/mob/husk/idle2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle3.fsb
- resource_packs/vanilla/sounds/mob/husk/step1.fsb
- resource_packs/vanilla/sounds/mob/husk/step2.fsb
- resource_packs/vanilla/sounds/mob/husk/step3.fsb
- resource_packs/vanilla/sounds/mob/husk/step4.fsb
- resource_packs/vanilla/sounds/mob/husk/step5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/husk.json
Textures
- resource_packs/vanilla/textures/entity/zombie/husk.png
Material Info:
Material: Husk
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}