Npc - 1.20.0.21

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Last Updated

The Npc entity last updated in Minecraft Version 1.19.30
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What's Changed:

Changes since beta version 1.20.0.20

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.0.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

    Families
    • Default: Mob, Npc
    Movement Speed
    • Default: 0.5
    Other Attributes
    • Can be Renamed
    • Has Collisions
    • Has Gravity
    • Immune to Fire

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.30/entities/npc.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/npc.animation.json
    Entity
    • resource_packs/vanilla/entity/npc.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/npc.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/empty.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/npc.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/dig/wood1.fsb
    • resource_packs/vanilla/sounds/dig/wood2.fsb
    • resource_packs/vanilla/sounds/dig/wood3.fsb
    • resource_packs/vanilla/sounds/dig/wood4.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit1.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit2.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit4.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/npc/npc_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_10.png
    • resource_packs/vanilla/textures/entity/npc/npc_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_6.png
    • resource_packs/vanilla/textures/entity/npc/npc_7.png
    • resource_packs/vanilla/textures/entity/npc/npc_8.png
    • resource_packs/vanilla/textures/entity/npc/npc_9.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_10.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_6.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_7.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_8.png
    • resource_packs/vanilla/textures/entity/npc/npc_Agriculture_9.png
    • resource_packs/vanilla/textures/entity/npc/npc_BusinessMobs_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_BusinessMobs_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_BusinessMobs_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_BusinessMobs_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_BusinessMobs_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_EverydayBusiness_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_EverydayBusiness_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_EverydayBusiness_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_EverydayBusiness_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_EverydayBusiness_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_Kiosk_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_Kiosk_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_Kiosk_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_Kiosk_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_Kiosk_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_apiary_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_apiary_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_apiary_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_apiary_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_apiary_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_construction_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_construction_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_construction_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_construction_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_construction_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_10.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_5.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_6.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_7.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_8.png
    • resource_packs/vanilla/textures/entity/npc/npc_scientist_9.png
    • resource_packs/vanilla/textures/entity/npc/npc_teacher_1.png
    • resource_packs/vanilla/textures/entity/npc/npc_teacher_2.png
    • resource_packs/vanilla/textures/entity/npc/npc_teacher_3.png
    • resource_packs/vanilla/textures/entity/npc/npc_teacher_4.png
    • resource_packs/vanilla/textures/entity/npc/npc_teacher_5.png

    Material Info:

    Material: Npc
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }