Minecraft Bedrock Beta 1.20.0.21 Official Changelog

Minecraft Beta & Preview - 1.20.0.21

Information on the Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
    • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Heres a run down of whats new in this weeks Minecraft Preview and Beta! As always, dont forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .

Experimental Toggle

  • All Trails & Tales content has now been de-experimentified and is available during normal gameplay
  • Removed the Next Major Update toggle, since it has no active experimental content

Accessibility Features

  • The four Creative Inventory tabs now have their names read out by text-to-speech

Blocks

  • Suspicious Sand and Suspicious Gravel now play their respective sounds when brushing them has completed ( MCPE-168805 )

Decorated Pot

  • Decorated Pot faces now use the top rows of pixels ( MCPE-168834 )

Pitcher Crop

  • The Pitcher Crop hitbox will now change in size according to its age ( MCPE-169534 )

Pitcher Crop Block

Calibrated Sculk Sensor

  • Calibrated Sculk Sensors now power the block below them when active
  • Calibrated Sculk Sensors now have an active cooldown of 1 second instead of 2 seconds ( MCPE-169531 )
  • Calibrated Sculk Sensors now detect vibrations up to 16 blocks away instead of 8 blocks ( MCPE-169532 )

Gameplay

  • Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column

Graphical

  • The Decorated Pot now respects the lighting conditions when held in hand or dropped ( MCPE-167191 )
  • Conduit block now respects the lighting conditions when held in hand or dropped

Signs

  • A sound is now played when trying to interact with a waxed Sign ( MCPE-168807 )
  • It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the text that would be changed is empty ( MCPE-133778 )
  • Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing
  • Interacting with a Sign while holding certain item no longer also trigger the item's specific action in addition to opening the Sign for editing ( MCPE-168838 )
    • Examples of items that caused this are: Brush, Armor, Fishing Rod, Book & Quill, Goat Horn, Empty Map
    • When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible
    • When editing the text of a Sign the text color now matches the dye of the sign ( MCPE-168818 )
    • It is now possible to attach a hanging sign to another without sneaking

Sniffer

  • Fixed the Sniffer's head Z-fighting with their body ( MCPE-169423 )

Sculk Sensor

  • Sculk Sensors now power the block below them when active

Sculk Shrieker

  • Waterlogging a Sculk Shrieker will now silence its shriek sounds ( MCPE-169563 )

User Interface

  • Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled ( MCPE-147711 )
  • Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect
  • Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled

Vanilla Parity

  • Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward ( MCPE-152926 )

Vibration Frequencies

  • In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference
  • The following are category descriptions for each frequency and the expected events that they correspond to:
    • Movement in any medium (land, liquid or air)
    • Landing on any surface (land or liquid)
    • Item interactions
    • Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
    • Equipping gear
    • Interacting with a mob
    • Mobs and players getting damaged
    • Consuming items (drinking and eating)
    • Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)
    • Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
    • Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
    • Blocks being destroyed
    • Blocks being placed
    • Mobs and players spawning
    • Mobs and players dying or an explosion

Editor

  • Fixed bug where Editor could be accessed during a regular gameplay session

General

  • Fix "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool to wool

Entities

  • Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location ( MCPE-153909 )

Graphical

  • Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off ( MCPE-168894 )

Items

  • Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry

Recipes

  • Fixed incorrect content warnings for recipes that use the same blocks but with different data ( MCPE-168717 )

Components

  • Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies ( MCPE-164424 )

Add-Ons

  • Added "minecraft:facing_direction" state to the "minecraft:placement_direction" block trait.
    • "minecraft:facing_direction" is a six value integer state (down, up, south, west, north, east)
    • Can enable and access this state on blocks through the "minecraft:placement_direction" trait
    • Can access the "minecraft:cardinal_direction" state on blocks that apply the "minecraft:placement_direction" trait in block_property Molang queries and set_block_property EventResponses
    • Pumpkin blocks use state "minecraft:cardinal_direction" instead of "direction"

API

  • Fixed a bug where modified equipment and container slots were not being synced to clients
  • RenamedBlockPropertiestoBlockStates
    • RenamedgetAllPropertiestoBlockPermutation.getAllStates
      • RenamedgetPropertytoBlockPermutation.getState