Zombie Villager V2 - 1.20.0.20

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Last Updated

The Zombie Villager V2 entity last updated in Minecraft Version 1.19.80
View Entity Version History >>

What's Changed:

Changes since stable release 1.20.0.1


      • Previous Value:
        "animation.humanoid.brushing": {
            "loop": true,
            "bones": {
                "rightarm": {
                 "rotation": [
                    "math.clamp(query.target_x_rotation, -43, 14) - 50",
                    "math.clamp(query.target_y_rotation, -37, 43)",
                    5
                 ]
                },
                "rightitem": {
                 "position": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.1": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         1.5,
                         0,
                         -3
                        ]
                    },
                    "0.2": {
                        "pre": [
                         1.5,
                         0,
                         -3
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.3": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         1.5,
                         0,
                         3
                        ]
                    },
                    "0.4": {
                        "pre": [
                         1.5,
                         0,
                         3
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.5": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    }
                 },
                 "rotation": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.1": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         -30,
                         0
                        ]
                    },
                    "0.2": {
                        "pre": [
                         0,
                         -30,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.3": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         30,
                         0
                        ]
                    },
                    "0.4": {
                        "pre": [
                         0,
                         30,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.5": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    }
                 }
                }
            }
        }
      • Previous Value:
        "animation.humanoid.holding_brush": {
            "loop": true,
            "bones": {
                "rightitem": {
                 "scale": 1.5,
                 "position": {
                    "0.0": [
                        -7,
                        -1,
                        -1
                    ]
                 },
                 "rotation": {
                    "0.0": [
                        20,
                        -30,
                        -10
                    ]
                 }
                }
            }
        }

Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Rotten Flesh
  • Iron Ingot
  • Carrot
  • Potato
    Attack Damage
    • Default: 3
    Can be Ridden by Mobs
    • Adult: Zombie
    Families
    • Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
    • Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
    • Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
    • Mason: Mob, Monster, Stone Mason, Undead, Zombie, Zombie Villager
    • Nitwit: Mob, Monster, Nitwit, Undead, Zombie, Zombie Villager
    • Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
    • Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
    • Unskilled: Mob, Monster, Undead, Unskilled, Zombie, Zombie Villager
    • Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
    Mark Variations
    • Desert Villager
    • Jungle Villager
    • Savanna Villager
    • Snow Villager
    • Swamp Villager
    • Taiga Villager
    Movement Speed
    • Adult: 0.23
    • Baby: 0.35
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Mason
    • Nitwit
    • Shepherd
    • Toolsmith
    • Unskilled
    • Weaponsmith
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.20/entities/zombie_villager_v2.json
    Animations
    • resource_packs/vanilla_1.19.80/animations/humanoid.animation.json
    • resource_packs/vanilla_1.19.80/animations/zombie.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    • resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/zombie_villager_v2.entity.json
    Geometry
    • resource_packs/vanilla_1.16.220/models/entity/zombie_villager_v2.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/zombie_villager_v2.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zombie/step1.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step2.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step3.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step4.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step5.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/armorer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/butcher.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/cartographer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/cleric.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/farmer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/fisherman.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/fletcher.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/leatherworker.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/librarian.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/nitwit.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/shepherd.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/stonemason.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/toolsmith.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/weaponsmith.tga

    Material Info:

    Material: Zombie Villager V2
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }
    Material: Zombie Villager V2 Masked
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "MASKED_MULTITEXTURE"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }