Turtle - 1.20.0.1

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Last Updated

The Turtle entity last updated in Minecraft Version 1.18.20
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.83.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[30]

Loot / Barter Loot / Additional Drops

Seagrass

    Breedable
    • Adult: Seagrass
    Families
    • Adult: Mob, Turtle
    • Baby: Baby Turtle, Mob, Turtle
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Amphibious
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath Air
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Can Walk
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.20/entities/turtle.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/turtle.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/turtle.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/turtle.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/turtle.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/sea_turtle.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/turtle.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/turtle/death1.fsb
    • resource_packs/vanilla/sounds/mob/turtle/death2.fsb
    • resource_packs/vanilla/sounds/mob/turtle/death3.fsb
    • resource_packs/vanilla/sounds/mob/turtle/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/turtle/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/turtle/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/turtle/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/turtle/hurt5.fsb
    • resource_packs/vanilla/sounds/mob/turtle/idle1.fsb
    • resource_packs/vanilla/sounds/mob/turtle/idle2.fsb
    • resource_packs/vanilla/sounds/mob/turtle/idle3.fsb
    • resource_packs/vanilla/sounds/mob/turtle/swim1.fsb
    • resource_packs/vanilla/sounds/mob/turtle/swim2.fsb
    • resource_packs/vanilla/sounds/mob/turtle/swim3.fsb
    • resource_packs/vanilla/sounds/mob/turtle/swim4.fsb
    • resource_packs/vanilla/sounds/mob/turtle/swim5.fsb
    • resource_packs/vanilla/sounds/mob/turtle/walk1.fsb
    • resource_packs/vanilla/sounds/mob/turtle/walk2.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/death1.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/death2.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched1.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched2.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched3.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/shamble1.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/shamble2.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/shamble3.fsb
    • resource_packs/vanilla/sounds/mob/turtle_baby/shamble4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/turtle.json
    Textures
    • resource_packs/vanilla/textures/entity/sea_turtle.png

    Material Info:

    Material: Turtle
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }