Ocelot - 1.20.0.1
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Last Updated
The Ocelot entity last updated in Minecraft Version 1.18.20What's Changed:
Changes since stable release 1.19.83.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[10]
Ocelot Tame: [20]
Breedable
- Ocelot Trusting: Fish, Salmon
Can be Ridden by Mobs
- Ocelot Wild: Zombie
Families
- Default: Mob, Ocelot
Movement Speed
- Default: 0.3
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.18.20/entities/ocelot.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/ocelot.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/ocelot.animation_controllers.json
Entity
- resource_packs/vanilla/entity/ocelot.entity.json
Geometry
- resource_packs/vanilla/models/entity/ocelot.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/ocelot.json
Render Controllers
- resource_packs/vanilla/render_controllers/ocelot.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/cat/eat1.fsb
- resource_packs/vanilla/sounds/mob/cat/eat2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt1.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/ocelot.json
Textures
- resource_packs/vanilla/textures/entity/cat/blackcat.png
- resource_packs/vanilla/textures/entity/cat/ocelot.png
- resource_packs/vanilla/textures/entity/cat/red.png
- resource_packs/vanilla/textures/entity/cat/siamese.png
Material Info:
Material: Ocelot
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}