Camel - 1.20.0.1

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Last Updated

The Camel entity last updated in Minecraft Version 1.20.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.83.1


      • New Value:
        "head": {
            "rotation": [
                "variable.xHeadRot",
                "variable.yHeadRot",
                0
            ]
        }
        Previous Value:
        "head": {
            "rotation": [
                "variable.xDashHeadRot",
                "variable.yHeadRot",
                0
            ]
        }
      • Previous Value:
        "animation.camel.look_at_player": {
            "loop": true,
            "bones": {
                "head": {
                 "rotation": [
                    "math.clamp(query.target_x_rotation, -25, 45 )",
                    "math.clamp(query.target_y_rotation, -30, 30)",
                    0
                 ]
                }
            }
        }
      • New Value:
        "head": {
            "rotation": {
                "0.0": [
                 0,
                 0,
                 0
                ],
                "0.7": [
                 -27.5,
                 0,
                 0
                ],
                "1.5": [
                 -21.25,
                 0,
                 0
                ],
                "2.0": [
                 0,
                 0,
                 0
                ]
            }
        }
        Previous Value:
        "head": {
            "rotation": {
                "0.0": [
                 0,
                 0,
                 0
                ],
                "0.7": [
                 -27.5,
                 0,
                 0
                ],
                "1.5": [
                 -21.25,
                 0,
                 0
                ],
                "2.0": [
                 0,
                 0,
                 0
                ],
                "2.1": [
                 0,
                 "math.clamp(query.target_y_rotation, -30, 30)",
                 0
                ]
            }
        }
      • Previous Value:
        "head": {
            "rotation": [
                0,
                "math.clamp(query.target_y_rotation, -30, 30)",
                0
            ]
        }
      • Previous Value:
        "controller.animation.camel.look_at_player": {
            "initial_state": "looking_at_player",
            "states": {
                "looking_at_player": {
                 "animations": [
                    "look_at_player"
                 ]
                }
            }
        }
      • New Value:
        "stand_up": {
            "animations": [
                "stand_up"
            ],
            "transitions": [
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "idling": "query.all_animations_finished"
                },
                {
                 "moving": "variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
        Previous Value:
        "stand_up": {
            "animations": [
                "stand_up"
            ],
            "transitions": [
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "moving": "variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
      • New Value:
        "animation_controllers": [
            {
                "general": "controller.animation.camel.general"
            },
            {
                "idle": "controller.animation.camel.idle"
            }
        ]
        Previous Value:
        "animation_controllers": [
            {
                "general": "controller.animation.camel.general"
            },
            {
                "idling": "controller.animation.camel.idle"
            },
            {
                "look_at_player": "controller.animation.camel.look_at_player"
            }
        ]
      • New Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_target": "animation.camel.look_at_target",
            "dashing": "animation.camel.dash",
            "idle": "animation.camel.idle"
        }
        Previous Value:
        "animations": {
            "moving": "animation.camel.walk",
            "sit_down": "animation.camel.sit_down",
            "sitting": "animation.camel.sit",
            "stand_up": "animation.camel.stand_up",
            "look_at_player": "animation.camel.look_at_player",
            "dashing": "animation.camel.dash",
            "idle": "animation.camel.idle"
        }
      • New Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.ground_speed < 0 || query.vertical_speed < 0;",
                "variable.xTargetRot = math.clamp(query.target_x_rotation, -30, 30);",
                "variable.xHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xTargetRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xTargetRot;",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);"
            ]
        }
        Previous Value:
        "scripts": {
            "pre_animation": [
                "variable.moving = query.ground_speed < 0 || query.vertical_speed < 0;",
                "variable.xHeadRot = math.clamp(query.target_x_rotation, -25, 45);",
                "variable.yHeadRot = math.clamp(query.target_y_rotation, -30, 30);",
                "variable.xDashHeadRot = query.dash_cooldown_progress < 0 ? math.clamp(variable.xHeadRot + (45 * (1 - query.dash_cooldown_progress)), -25, 70) : variable.xHeadRot;"
            ]
        }

Statistics:

Health

[32]

    Breedable
    • Camel Adult: Cactus
    Can be Healed
    • Default: Cactus
    Families
    • Default: Camel, Mob
    Inventory Size
    • Camel Adult: Array
    Movement Speed
    • Default: 0.09
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Camel Adult
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable > Camel Standing
    • Pushable by Pistons > Camel Sitting
    • Pushable by Pistons > Camel Standing

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.20.0/entities/camel.json
    Animations
    • resource_packs/vanilla_1.20.0/animations/camel.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.20.0/animation_controllers/camel.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.20.0/entity/camel.entity.json
    Geometry
    • resource_packs/vanilla_1.20.0/models/entity/camel.geo.json
    Render Controllers
    • resource_packs/vanilla_1.20.0/render_controllers/camel.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/camel/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient5.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient6.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient7.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient8.fsb
    • resource_packs/vanilla/sounds/mob/camel/death1.fsb
    • resource_packs/vanilla/sounds/mob/camel/death2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat1.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat3.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat4.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat5.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step6.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand6.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    Textures
    • resource_packs/vanilla_1.20.0/textures/entity/camel/camel.png

    Material Info:

    Material: Camel
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }