Allay - 1.20.0.1

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Last Updated

The Allay entity last updated in Minecraft Version 1.20.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.83.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

    Families
    • Default: Allay, Mob
    Flying Speed
    • Default: 0.1
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Can be Renamed
    • Can Fly
    • Can Jump
    • Has Collisions
    • Inventory Size
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.20.0/entities/allay.json
    Animations
    • resource_packs/vanilla_1.19.20/animations/allay.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.20/animation_controllers/allay.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.20/entity/allay.entity.json
    Geometry
    • resource_packs/vanilla_1.19.60/models/entity/allay.geo.json
    Render Controllers
    • resource_packs/vanilla_1.19.0/render_controllers/allay.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/allay/death1.fsb
    • resource_packs/vanilla/sounds/mob/allay/death2.fsb
    • resource_packs/vanilla/sounds/mob/allay/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/allay/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_with_item1.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_with_item2.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_with_item3.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_with_item4.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_without_item1.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_without_item2.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_without_item3.fsb
    • resource_packs/vanilla/sounds/mob/allay/idle_without_item4.fsb
    Textures
    • resource_packs/vanilla_1.19.0/textures/entity/allay/allay.png

    Material Info:

    Material: Allay
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }