Tadpole - 1.19.83.1

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Last Updated

The Tadpole entity last updated in Minecraft Version 1.19.0
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What's Changed:

Changes since stable release 1.19.81.1

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.19.0.5

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[6]

    Families
    • Default: Mob, Tadpole
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath in Water
    • Can Swim
    • Has Collisions
    • Has Gravity
    • Paths Over Water
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.0/entities/tadpole.json
    Animations
    • resource_packs/vanilla_1.19.0/animations/tadpole.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.0/animation_controllers/tadpole.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.0/entity/tadpole.entity.json
    Geometry
    • resource_packs/vanilla_1.19.0/models/entity/tadpole.geo.json
    Render Controllers
    • resource_packs/vanilla_1.19.0/render_controllers/tadpole.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/fish/flop1.fsb
    • resource_packs/vanilla/sounds/mob/fish/flop2.fsb
    • resource_packs/vanilla/sounds/mob/fish/flop3.fsb
    • resource_packs/vanilla/sounds/mob/fish/flop4.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/death1.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/death2.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/tadpole/hurt4.fsb
    Textures
    • resource_packs/vanilla_1.19.0/textures/entity/tadpole/tadpole.png

    Material Info:

    Material: Tadpole
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }