Stray - 1.19.83.1
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                Last Updated
The Stray entity last updated in Minecraft Version 1.19.80What's Changed:
Changes since stable release 1.19.81.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
Resource Packs- New Value:"leftleg": {
 "rotation": [
 "45.0-this",
 "-0.1-this",
 "-0.1-this"
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "45.0-this",
 "-this",
 "-this"
 ]
 }
- New Value:"leftleg": {
 "rotation": [
 "variable.tcos0 * -1.4",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "variable.tcos0 * -1.4",
 0,
 0
 ]
 }
- New Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
 0,
 0
 ]
 }
- New Value:"leftleg": {
 "position": [
 0,
 -3.1,
 3.9
 ]
 }Previous Value:"leftleg": {
 "position": [
 0,
 -3,
 4
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "-45.0-this",
 "0.1-this",
 "0.1-this"
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "-45.0-this",
 "-this",
 "-this"
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "variable.tcos0 * 1.4",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "variable.tcos0 * 1.4",
 0,
 0
 ]
 }
- New Value:"rightleg": {
 "position": [
 0,
 -2.9,
 4.1
 ]
 }Previous Value:"rightleg": {
 "position": [
 0,
 -3,
 4
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
 0,
 0
 ]
 }
 
- New Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
 
 
- Previous Value:"controller.animation.humanoid.holding_spyglass": {
 "initial_state": "default",
 "states": {
 "holding_spyglass": {
 "animations": [
 "holding_spyglass"
 ],
 "transitions": [
 {
 "default": "!variable.is_holding_spyglass"
 }
 ]
 },
 "default": {
 "transitions": [
 {
 "holding_spyglass": "variable.is_holding_spyglass"
 }
 ]
 }
 }
 }
- New Value:"controller.animation.humanoid.riding_legs_only": {
 "initial_state": "default",
 "states": {
 "default": {
 "transitions": [
 {
 "riding": "query.is_riding"
 }
 ]
 },
 "riding": {
 "animations": [
 "riding.legs"
 ],
 "transitions": [
 {
 "default": "!query.is_riding"
 }
 ]
 }
 }
 }
 
 
Statistics:
Health
 









 [20]
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Bow
- Arrow
- Bone
Attack Damage
- Melee Attack: 3
Families
- Default: Mob, Monster, Skeleton, Stray, Undead
Movement Speed
- Default: 0.25
Shoots Projectiles
- Default: Arrow
- Ranged Attack: Arrow
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/stray.json
Animations
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
- resource_packs/vanilla_1.19.80/animations/humanoid.animation.json
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.30/entity/stray.entity.json
Geometry
- resource_packs/vanilla/models/entity/stray.geo.json
- resource_packs/vanilla/models/entity/stray_armor.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
- behavior_packs/vanilla/loot_tables/entities/stray.json
Render Controllers
- resource_packs/vanilla/render_controllers/stray.render_controllers.json
- resource_packs/vanilla/render_controllers/stray_clothes.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/stray/death1.fsb
- resource_packs/vanilla/sounds/mob/stray/death2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt1.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt3.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt4.fsb
- resource_packs/vanilla/sounds/mob/stray/idle1.fsb
- resource_packs/vanilla/sounds/mob/stray/idle2.fsb
- resource_packs/vanilla/sounds/mob/stray/idle3.fsb
- resource_packs/vanilla/sounds/mob/stray/idle4.fsb
- resource_packs/vanilla/sounds/mob/stray/step1.fsb
- resource_packs/vanilla/sounds/mob/stray/step2.fsb
- resource_packs/vanilla/sounds/mob/stray/step3.fsb
- resource_packs/vanilla/sounds/mob/stray/step4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/stray.json
Textures
- resource_packs/vanilla/textures/entity/skeleton/stray.png
- resource_packs/vanilla/textures/entity/skeleton/stray_overlay.png
Material Info:
Material: Stray
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Stray Clothes
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            