Drowned - 1.19.83.1
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                Last Updated
The Drowned entity last updated in Minecraft Version 1.19.80What's Changed:
Changes since stable release 1.19.81.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
Behavior Packs- Previous Value:"minecraft:equipment": {
 "table": "loot_tables/entities/drowned_equipment.json",
 "slot_drop_chance": [
 {
 "slot": "slot.weapon.offhand",
 "drop_chance": 1
 }
 ]
 }
- New Value:"minecraft:can_break_doors": {
 "minecraft:annotation.break_door": []
 }
- New Value:"minecraft:melee_equipment": {
 "minecraft:equipment": {
 "table": "loot_tables/entities/drowned_equipment.json",
 "slot_drop_chance": [
 {
 "slot": "slot.weapon.offhand",
 "drop_chance": 1
 }
 ]
 }
 }
- New Value:"minecraft:ranged_equipment": {
 "minecraft:equipment": {
 "table": "loot_tables/entities/drowned_ranged_equipment.json",
 "slot_drop_chance": [
 {
 "slot": "slot.weapon.offhand",
 "drop_chance": 1
 }
 ]
 }
 }
- Previous Value:"minecraft:annotation.break_door": []
- New Value:"minecraft:as_adult": {
 "add": {
 "component_groups": [
 "minecraft:melee_equipment",
 "minecraft:melee_mode",
 "minecraft:adult_drowned"
 ]
 }
 }Previous Value:"minecraft:as_adult": {
 "add": {
 "component_groups": [
 "minecraft:melee_mode",
 "minecraft:adult_drowned"
 ]
 }
 }
- The minecraft:as_baby component was changed in the events subsection of the minecraft:entity sectionNew Value:"minecraft:as_baby": {
 "add": {
 "component_groups": [
 "minecraft:melee_equipment",
 "minecraft:melee_mode",
 "minecraft:baby_drowned"
 ]
 }
 }Previous Value:"minecraft:as_baby": {
 "add": {
 "component_groups": [
 "minecraft:melee_mode",
 "minecraft:baby_drowned"
 ]
 }
 }
- New Value:"minecraft:entity_spawned": {
 "sequence": [
 {
 "randomize": [
 {
 "weight": 15,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:mode_switcher",
 "minecraft:ranged_equipment",
 "minecraft:ranged_mode",
 "minecraft:adult_drowned"
 ]
 }
 },
 {
 "weight": 85,
 "randomize": [
 {
 "weight": 95,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:melee_equipment",
 "minecraft:melee_mode",
 "minecraft:adult_drowned"
 ]
 }
 },
 {
 "weight": 5,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:melee_equipment",
 "minecraft:melee_mode",
 "minecraft:baby_drowned"
 ]
 }
 }
 ]
 }
 ]
 },
 {
 "randomize": [
 {
 "weight": 10,
 "add": {
 "component_groups": [
 "minecraft:can_break_doors"
 ]
 }
 },
 {
 "weight": 90
 }
 ]
 }
 ]
 }Previous Value:"minecraft:entity_spawned": {
 "randomize": [
 {
 "weight": 15,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:mode_switcher",
 "minecraft:ranged_mode",
 "minecraft:adult_drowned"
 ]
 }
 },
 {
 "weight": 85,
 "randomize": [
 {
 "weight": 95,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:melee_mode",
 "minecraft:adult_drowned"
 ]
 }
 },
 {
 "weight": 5,
 "remove": [],
 "add": {
 "component_groups": [
 "minecraft:melee_mode",
 "minecraft:baby_drowned"
 ]
 }
 }
 ]
 }
 ]
 }
- Previous Value:"minecraft:equipment": {
 "table": "loot_tables/entities/drowned_ranged_equipment.json",
 "slot_drop_chance": [
 {
 "slot": "slot.weapon.offhand",
 "drop_chance": 1
 }
 ]
 }
 
 
- New Value:"leftleg": {
 "rotation": [
 "45.0-this",
 "-0.1-this",
 "-0.1-this"
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "45.0-this",
 "-this",
 "-this"
 ]
 }
- New Value:"leftleg": {
 "rotation": [
 "variable.tcos0 * -1.4",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "variable.tcos0 * -1.4",
 0,
 0
 ]
 }
- New Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
 0,
 0
 ]
 }
- New Value:"leftleg": {
 "position": [
 0,
 -3.1,
 3.9
 ]
 }Previous Value:"leftleg": {
 "position": [
 0,
 -3,
 4
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "-45.0-this",
 "0.1-this",
 "0.1-this"
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "-45.0-this",
 "-this",
 "-this"
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "variable.tcos0 * 1.4",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "variable.tcos0 * 1.4",
 0,
 0
 ]
 }
- New Value:"rightleg": {
 "position": [
 0,
 -2.9,
 4.1
 ]
 }Previous Value:"rightleg": {
 "position": [
 0,
 -3,
 4
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
 0,
 0
 ]
 }
 
- New Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
 -0.1,
 -0.1
 ]
 }Previous Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
 0.1,
 0.1
 ]
 }Previous Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
 
 
- Previous Value:"controller.animation.humanoid.holding_spyglass": {
 "initial_state": "default",
 "states": {
 "holding_spyglass": {
 "animations": [
 "holding_spyglass"
 ],
 "transitions": [
 {
 "default": "!variable.is_holding_spyglass"
 }
 ]
 },
 "default": {
 "transitions": [
 {
 "holding_spyglass": "variable.is_holding_spyglass"
 }
 ]
 }
 }
 }
- New Value:"controller.animation.humanoid.riding_legs_only": {
 "initial_state": "default",
 "states": {
 "default": {
 "transitions": [
 {
 "riding": "query.is_riding"
 }
 ]
 },
 "riding": {
 "animations": [
 "riding.legs"
 ],
 "transitions": [
 {
 "default": "!query.is_riding"
 }
 ]
 }
 }
 }
 
 
Statistics:
Health
 









 [20]
[20]
Loot / Barter Loot / Additional Drops
- Fishing Rod
- Nautilus Shell
- Trident
- Rotten Flesh
- Copper Ingot
Attack Damage
- Melee Mode: 3
Families
- Default: Drowned, Mob, Monster, Undead, Zombie
Movement Speed
- Baby Drowned: 0.25
- Default: 0.23
Shoots Projectiles
- Ranged Mode: Thrown Trident
Other Attributes
- Amphibious
- Amphibious > minecraft:hunter_mode
- Amphibious > minecraft:wander_mode
- Avoids Sun
- Avoids Sun > minecraft:hunter_mode
- Avoids Sun > minecraft:wander_mode
- Burns in Daylight
- Can be Renamed
- Can Break Doors
- Can Break Doors > minecraft:hunter_mode
- Can Break Doors > minecraft:wander_mode
- Can Breath Air
- Can Breath in Water
- Can Climb
- Can Jump
- Can Swim > minecraft:hunter_mode
- Can Walk
- Can Walk > minecraft:hunter_mode
- Can Walk > minecraft:wander_mode
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.40/entities/drowned.json
Animations
- resource_packs/vanilla/animations/drowned.animation.json
- resource_packs/vanilla_1.19.80/animations/humanoid.animation.json
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
Animation Controllers
- resource_packs/vanilla_1.16.220/animation_controllers/drowned.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/drowned.entity.json
Geometry
- resource_packs/vanilla/models/entity/drowned.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json
- behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json
- behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json
Render Controllers
- resource_packs/vanilla/render_controllers/drowned.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/drowned/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle4.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle5.fsb
- resource_packs/vanilla/sounds/mob/drowned/step1.fsb
- resource_packs/vanilla/sounds/mob/drowned/step2.fsb
- resource_packs/vanilla/sounds/mob/drowned/step3.fsb
- resource_packs/vanilla/sounds/mob/drowned/step4.fsb
- resource_packs/vanilla/sounds/mob/drowned/step5.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/drowned.json
Textures
- resource_packs/vanilla/textures/entity/zombie/drowned.tga
Material Info:
Material: Drowned
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            