Agent - 1.19.83.1
                    <<
                        back to
                        entity list
                    
                                        
                        
                            
                        
                    
                    View
                        Entity Version History >>
                    
                    
                    
                    
                    
                        
                            
                        
                            
                    
                    
                                            
                Last Updated
The Agent entity last updated in Minecraft Version 1.19.80What's Changed:
Changes since stable release 1.19.81.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
Resource Packs- An entry was changed in the bones subsection of the geometry.humanoid.armor2:geometry.zombie sectionNew Value:"bones": [
 {
 "name": "head",
 "inflate": 0.5
 },
 {
 "name": "body",
 "inflate": 0.5
 },
 {
 "name": "rightArm",
 "inflate": 0.5
 },
 {
 "name": "leftArm",
 "inflate": 0.5
 },
 {
 "name": "rightLeg",
 "inflate": 0.49
 },
 {
 "name": "leftLeg",
 "inflate": 0.49
 }
 ]Previous Value:"bones": [
 {
 "name": "head",
 "inflate": 0.5
 },
 {
 "name": "body",
 "inflate": 0.5
 },
 {
 "name": "rightArm",
 "inflate": 0.5
 },
 {
 "name": "leftArm",
 "inflate": 0.5
 },
 {
 "name": "rightLeg",
 "inflate": 0.5
 },
 {
 "name": "leftLeg",
 "inflate": 0.5
 }
 ]
 
 
Statistics:
Inventory Size
- Default: 27
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
- Movement Speed
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.16.100/entities/agent.json
Animations
- resource_packs/vanilla/animations/agent.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
Entity
- resource_packs/vanilla/entity/agent.entity.json
Geometry
- resource_packs/vanilla_1.19.80/models/mobs.json
Render Controllers
- resource_packs/vanilla/render_controllers/agent.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/agent.png
Material Info:
Material: Agent
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            