Zombie Villager - 1.19.81.1
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Last Updated
The Zombie Villager entity last updated in Minecraft Version 1.19.80What's Changed:
Changes since stable release 1.19.80.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
Behavior Packs- New Value:
"can_break_doors": {
"minecraft:annotation.break_door": []
} - Previous Value:
"minecraft:annotation.break_door": []
- New Value:
"minecraft:entity_spawned": {
"sequence": [
{
"filters": {
"test": "has_component",
"operator": "!=",
"value": "minecraft:variant"
},
"randomize": [
{
"weight": 9500,
"remove": [],
"add": {
"component_groups": [
"adult"
]
}
},
{
"weight": 425,
"remove": [],
"add": {
"component_groups": [
"baby"
]
}
},
{
"weight": 75,
"remove": [],
"add": {
"component_groups": [
"baby",
"jockey"
]
}
}
]
},
{
"filters": {
"test": "has_component",
"operator": "!=",
"value": "minecraft:variant"
},
"randomize": [
{
"weight": 5,
"add": {
"component_groups": [
"farmer"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"fisherman"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"shepherd"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"fletcher"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"librarian"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"cartographer"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"cleric"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"armorer"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"weaponsmith"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"toolsmith"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"butcher"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"leatherworker"
]
}
}
]
},
{
"randomize": [
{
"weight": 10,
"add": {
"component_groups": [
"can_break_doors"
]
}
},
{
"weight": 90
}
]
}
]
}Previous Value:"minecraft:entity_spawned": {
"sequence": [
{
"filters": {
"test": "has_component",
"operator": "!=",
"value": "minecraft:variant"
},
"randomize": [
{
"weight": 9500,
"remove": [],
"add": {
"component_groups": [
"adult"
]
}
},
{
"weight": 425,
"remove": [],
"add": {
"component_groups": [
"baby"
]
}
},
{
"weight": 75,
"remove": [],
"add": {
"component_groups": [
"baby",
"jockey"
]
}
}
]
},
{
"filters": {
"test": "has_component",
"operator": "!=",
"value": "minecraft:variant"
},
"randomize": [
{
"weight": 5,
"add": {
"component_groups": [
"farmer"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"fisherman"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"shepherd"
]
}
},
{
"weight": 5,
"add": {
"component_groups": [
"fletcher"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"librarian"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"cartographer"
]
}
},
{
"weight": 20,
"add": {
"component_groups": [
"cleric"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"armorer"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"weaponsmith"
]
}
},
{
"weight": 6,
"add": {
"component_groups": [
"toolsmith"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"butcher"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"leatherworker"
]
}
}
]
}
]
}
- New Value:
"leftleg": {
"rotation": [
"45.0-this",
"-0.1-this",
"-0.1-this"
]
}Previous Value:"leftleg": {
"rotation": [
"45.0-this",
"-this",
"-this"
]
} - New Value:
"leftleg": {
"rotation": [
"variable.tcos0 * -1.4",
-0.1,
-0.1
]
}Previous Value:"leftleg": {
"rotation": [
"variable.tcos0 * -1.4",
0,
0
]
} - New Value:
"leftleg": {
"rotation": [
"math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
-0.1,
-0.1
]
}Previous Value:"leftleg": {
"rotation": [
"math.lerp(this, math.cos(query.modified_distance_moved * 19.5 + 180.0) * 17.2, variable.leftarmswim_amount) - this",
0,
0
]
} - New Value:
"leftleg": {
"position": [
0,
-3.1,
3.9
]
}Previous Value:"leftleg": {
"position": [
0,
-3,
4
]
} - New Value:
"rightleg": {
"rotation": [
"-45.0-this",
"0.1-this",
"0.1-this"
]
}Previous Value:"rightleg": {
"rotation": [
"-45.0-this",
"-this",
"-this"
]
} - New Value:
"rightleg": {
"rotation": [
"variable.tcos0 * 1.4",
0.1,
0.1
]
}Previous Value:"rightleg": {
"rotation": [
"variable.tcos0 * 1.4",
0,
0
]
} - New Value:
"rightleg": {
"position": [
0,
-2.9,
4.1
]
}Previous Value:"rightleg": {
"position": [
0,
-3,
4
]
} - New Value:
"rightleg": {
"rotation": [
"math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
0.1,
0.1
]
}Previous Value:"rightleg": {
"rotation": [
"math.lerp(this, math.cos(query.modified_distance_moved * 19.5) * 17.2, variable.leftarmswim_amount) - this",
0,
0
]
}
- New Value:
"leftleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
-0.1,
-0.1
]
}Previous Value:"leftleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
0,
0
]
} - New Value:
"rightleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
0.1,
0.1
]
}Previous Value:"rightleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
0,
0
]
}
- Previous Value:
"controller.animation.humanoid.holding_spyglass": {
"initial_state": "default",
"states": {
"holding_spyglass": {
"animations": [
"holding_spyglass"
],
"transitions": [
{
"default": "!variable.is_holding_spyglass"
}
]
},
"default": {
"transitions": [
{
"holding_spyglass": "variable.is_holding_spyglass"
}
]
}
}
} - New Value:
"controller.animation.humanoid.riding_legs_only": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{
"riding": "query.is_riding"
}
]
},
"riding": {
"animations": [
"riding.legs"
],
"transitions": [
{
"default": "!query.is_riding"
}
]
}
}
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Adult: Zombie
Families
- Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
- Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
Movement Speed
- Adult: 0.23
- Baby: 0.35
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Shepherd
- Toolsmith
- Weaponsmith
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.20/entities/zombie_villager.json
Animations
- resource_packs/vanilla_1.19.80/animations/humanoid.animation.json
- resource_packs/vanilla_1.19.80/animations/zombie.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/zombie_villager.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/zombie_villager.geo.json
Loot Tables
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/zombie_villager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
Textures
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_butcher.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_farmer.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_librarian.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_priest.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_smith.png
Material Info:
Material: Zombie Villager
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}