Cow - 1.19.80.2
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Last Updated
The Cow entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.19.73.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
- Leather
- Beef
Breedable
- Cow Adult: Wheat
Can be Ridden by Mobs
- Default: Zombie
Families
- Default: Cow, Mob
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/cow.json
Animations
- resource_packs/vanilla/animations/cow.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/quadruped.animation.json
Entity
- resource_packs/vanilla/entity/cow.entity.json
Geometry
- resource_packs/vanilla/models/entity/cow.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/cow.json
Render Controllers
- resource_packs/vanilla/render_controllers/cow.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/cow/hurt1.fsb
- resource_packs/vanilla/sounds/mob/cow/hurt2.fsb
- resource_packs/vanilla/sounds/mob/cow/hurt3.fsb
- resource_packs/vanilla/sounds/mob/cow/say1.fsb
- resource_packs/vanilla/sounds/mob/cow/say2.fsb
- resource_packs/vanilla/sounds/mob/cow/say3.fsb
- resource_packs/vanilla/sounds/mob/cow/say4.fsb
- resource_packs/vanilla/sounds/mob/cow/step1.fsb
- resource_packs/vanilla/sounds/mob/cow/step2.fsb
- resource_packs/vanilla/sounds/mob/cow/step3.fsb
- resource_packs/vanilla/sounds/mob/cow/step4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/cow.json
Textures
- resource_packs/vanilla/textures/entity/cow/cow.png
Material Info:
Material: Cow
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}