Camel - 1.19.80.2

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Last Updated

The Camel entity was last updated in the beta / experimental versions.
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.73.2


      • New Value:
        "moving": {
            "animations": [
                {
                 "moving": "math.min(1.0, math.lerp(0.2, 1.5, query.modified_move_speed))"
                }
            ],
            "transitions": [
                {
                 "idling": "!variable.moving"
                },
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "dashing": "query.has_dash_cooldown && !query.is_on_ground && !query.is_in_water && !query.is_riding"
                }
            ],
            "blend_transition": 0.2
        }
        Previous Value:
        "moving": {
            "animations": [
                {
                 "moving": "math.min(1.0, math.lerp(0.2, 1.5, query.modified_move_speed))"
                }
            ],
            "transitions": [
                {
                 "idling": "!variable.moving"
                },
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "dashing": "query.has_dash_cooldown && !query.is_on_ground && !query.is_in_water"
                }
            ],
            "blend_transition": 0.2
        }
      • New Value:
        "dashing": {
            "animations": [
                "dashing"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water || query.is_riding) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water || query.is_riding) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
        Previous Value:
        "dashing": {
            "animations": [
                "dashing"
            ],
            "transitions": [
                {
                 "idling": "(query.is_on_ground || query.is_in_water) && !variable.moving"
                },
                {
                 "moving": "(query.is_on_ground || query.is_in_water) && variable.moving"
                }
            ],
            "blend_transition": 0.5
        }
      • New Value:
        "idling": {
            "transitions": [
                {
                 "moving": "variable.moving"
                },
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "dashing": "query.has_dash_cooldown && !query.is_on_ground && !query.is_in_water && !query.is_riding"
                }
            ],
            "blend_transition": 0.5
        }
        Previous Value:
        "idling": {
            "transitions": [
                {
                 "moving": "variable.moving"
                },
                {
                 "sit_down": "query.is_sitting"
                },
                {
                 "dashing": "query.has_dash_cooldown && !query.is_on_ground && !query.is_in_water"
                }
            ],
            "blend_transition": 0.5
        }

Changes since stable release 1.19.0.5

The Camel did not exist in this version.


Statistics:

Health

[32]

    Breedable
    • Camel Adult: Cactus
    Can be Healed
    • Default: Cactus
    Families
    • Default: Camel, Mob
    Inventory Size
    • Camel Adult: Array
    Movement Speed
    • Default: 0.09
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Camel Adult
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable > Camel Standing
    • Pushable by Pistons > Camel Sitting
    • Pushable by Pistons > Camel Standing

    Associated Files:

    Behavior File
    • behavior_packs/experimental_next_major_update/entities/camel.json
    Animations
    • resource_packs/experimental_next_major_update/animations/camel.animation.json
    Animation Controllers
    • resource_packs/experimental_next_major_update/animation_controllers/camel.animation_controllers.json
    Entity
    • resource_packs/experimental_next_major_update/entity/camel.entity.json
    Geometry
    • resource_packs/experimental_next_major_update/models/entity/camel.geo.json
    Render Controllers
    • resource_packs/experimental_next_major_update/render_controllers/camel.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/camel/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient5.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient6.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient7.fsb
    • resource_packs/vanilla/sounds/mob/camel/ambient8.fsb
    • resource_packs/vanilla/sounds/mob/camel/death1.fsb
    • resource_packs/vanilla/sounds/mob/camel/death2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat1.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat2.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat3.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat4.fsb
    • resource_packs/vanilla/sounds/mob/camel/eat5.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/camel/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step6.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand1.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand2.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand3.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand4.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand5.fsb
    • resource_packs/vanilla/sounds/mob/camel/step_sand6.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    Textures
    • resource_packs/experimental_next_major_update/textures/entity/camel/camel.png

    Material Info:

    Material: Camel
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }