Glow Squid - 1.19.70.2
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                Last Updated
The Glow Squid entity last updated in Minecraft Version 1.18.30What's Changed:
Changes since stable release 1.19.63.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 




 [10]
[10]
Loot / Barter Loot / Additional Drops
Glow Ink Sac
Families
- Default: Mob, Squid
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.18.10/entities/glow_squid.json
Animations
- resource_packs/vanilla_1.16.220/animations/squid.animation.json
Entity
- resource_packs/vanilla_1.17.0/entity/glow_squid.entity.json
Geometry
- resource_packs/vanilla_1.17.0/models/entity/squid.geo.json
Loot Tables
- behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/glow_squid.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/glow_squid/ambient1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient4.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient5.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json
Textures
- resource_packs/vanilla_1.18.30/textures/entity/glow_squid/glow_squid.tga
Material Info:
Material: Glow Squid
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_EMISSIVE"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            