Stray - 1.19.63.1
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Last Updated
The Stray entity last updated in Minecraft Version 1.19.60What's Changed:
Changes since stable release 1.19.62.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
Resource Packs- Previous Value:
"controller.animation.humanoid.holding_spyglass": {
"initial_state": "default",
"states": {
"holding_spyglass": {
"animations": [
"holding_spyglass"
],
"transitions": [
{
"default": "!variable.is_holding_spyglass"
}
]
},
"default": {
"transitions": [
{
"holding_spyglass": "variable.is_holding_spyglass"
}
]
}
}
} - New Value:
"controller.animation.humanoid.riding_legs_only": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{
"riding": "query.is_riding"
}
]
},
"riding": {
"animations": [
"riding.legs"
],
"transitions": [
{
"default": "!query.is_riding"
}
]
}
}
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Bow
- Arrow
- Bone
Attack Damage
- Melee Attack: 3
Families
- Default: Mob, Monster, Skeleton, Stray, Undead
Movement Speed
- Default: 0.25
Shoots Projectiles
- Default: Arrow
- Ranged Attack: Arrow
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/stray.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
- resource_packs/vanilla_1.19.10/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.30/entity/stray.entity.json
Geometry
- resource_packs/vanilla/models/entity/stray.geo.json
- resource_packs/vanilla/models/entity/stray_armor.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
- behavior_packs/vanilla/loot_tables/entities/stray.json
Render Controllers
- resource_packs/vanilla/render_controllers/stray.render_controllers.json
- resource_packs/vanilla/render_controllers/stray_clothes.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/stray/death1.fsb
- resource_packs/vanilla/sounds/mob/stray/death2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt1.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt3.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt4.fsb
- resource_packs/vanilla/sounds/mob/stray/idle1.fsb
- resource_packs/vanilla/sounds/mob/stray/idle2.fsb
- resource_packs/vanilla/sounds/mob/stray/idle3.fsb
- resource_packs/vanilla/sounds/mob/stray/idle4.fsb
- resource_packs/vanilla/sounds/mob/stray/step1.fsb
- resource_packs/vanilla/sounds/mob/stray/step2.fsb
- resource_packs/vanilla/sounds/mob/stray/step3.fsb
- resource_packs/vanilla/sounds/mob/stray/step4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/stray.json
Textures
- resource_packs/vanilla/textures/entity/skeleton/stray.png
- resource_packs/vanilla/textures/entity/skeleton/stray_overlay.png
Material Info:
Material: Stray
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Stray Clothes
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}