Elder Guardian - 1.19.62.1
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Last Updated
The Elder Guardian entity last updated in Minecraft Version 1.17.10What's Changed:
Changes since stable release 1.19.60.3
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[80]
Loot / Barter Loot / Additional Drops
- Prismarine Shard
- Fish
- Prismarine Crystals
- Sponge
- Salmon
- Clownfish
- Pufferfish
Attack Damage
- Default: 5
Families
- Default: Guardian Elder, Mob, Monster
Movement Speed
- Default: 0.3
Other Attributes
- Amphibious
- Can be Renamed
- Can Breach
- Can Breath in Water
- Can Jump
- Can Swim
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.10/entities/elder_guardian.json
Animations
- resource_packs/vanilla/animations/guardian.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Entity
- resource_packs/vanilla_1.17.10/entity/elder_guardian.entity.json
Geometry
- resource_packs/vanilla/models/entity/guardian.geo.json
- resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/elder_guardian.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/guardian.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/guardian/elder_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle4.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/guardian_beam.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian_elder.png
Material Info:
Material: Guardian
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Guardian Ghost
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_COLOR_MASK"
],
"+states": [
"Blending"
]
}