Zombie Horse - 1.19.60.3
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Last Updated
The Zombie Horse entity last updated in Minecraft Version 1.19.60What's Changed:
Changes since stable release 1.19.51.1
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Changes since stable release 1.19.0.5
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Statistics:
Health
[15]
Loot / Barter Loot / Additional Drops
Rotten Flesh
Can be Ridden by Mobs
- Horse Adult: Zombie
Families
- Default: Mob, Undead, Zombiehorse
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.17.0/entities/zombie_horse.json
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
Entity
- resource_packs/vanilla/entity/zombie_horse_v3.entity.json
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/zombie_horse.json
Render Controllers
- resource_packs/vanilla/render_controllers/zombie_horse_v3.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
- resource_packs/vanilla/sounds/mob/horse/jump.fsb
- resource_packs/vanilla/sounds/mob/horse/land.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
- resource_packs/vanilla/sounds/mob/horse/soft1.fsb
- resource_packs/vanilla/sounds/mob/horse/soft2.fsb
- resource_packs/vanilla/sounds/mob/horse/soft3.fsb
- resource_packs/vanilla/sounds/mob/horse/soft4.fsb
- resource_packs/vanilla/sounds/mob/horse/soft5.fsb
- resource_packs/vanilla/sounds/mob/horse/soft6.fsb
- resource_packs/vanilla/sounds/mob/horse/wood1.fsb
- resource_packs/vanilla/sounds/mob/horse/wood2.fsb
- resource_packs/vanilla/sounds/mob/horse/wood3.fsb
- resource_packs/vanilla/sounds/mob/horse/wood4.fsb
- resource_packs/vanilla/sounds/mob/horse/wood5.fsb
- resource_packs/vanilla/sounds/mob/horse/wood6.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/death.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/hit1.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/hit2.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/hit3.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/hit4.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/idle1.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/idle2.fsb
- resource_packs/vanilla/sounds/mob/horse/zombie/idle3.fsb
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
- resource_packs/vanilla_1.19.60/textures/entity/horse2/horse_zombie.png
Material Info:
Material: Horse
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_alphatest": { "+defines": [ "USE_SKINNING", "ALPHA_TEST" ], "+states": [ "DisableCulling" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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