Skeleton - 1.19.50.2
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Last Updated
The Skeleton entity last updated in Minecraft Version 1.19.10What's Changed:
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.41.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Arrow
- Bone
- Bow
Attack Damage
- Melee Attack: 2
Families
- Default: Mob, Monster, Skeleton, Undead
Movement Speed
- Default: 0.25
Shoots Projectiles
- Default: Arrow
- Ranged Attack: Arrow
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.18.20/entities/skeleton.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
- resource_packs/vanilla_1.19.10/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
Entity
- resource_packs/vanilla/entity/skeleton.entity.json
Geometry
- resource_packs/vanilla/models/entity/skeleton.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/skeleton.json
- behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
Render Controllers
- resource_packs/vanilla/render_controllers/skeleton.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/skeleton/death.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt4.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step4.fsb
Spawn Rules
- behavior_packs/vanilla_1.16/spawn_rules/skeleton.json
Textures
- resource_packs/vanilla/textures/entity/skeleton/skeleton.png
Material Info:
Material: Skeleton
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}