Polar Bear - 1.19.41.1

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Last Updated

The Polar Bear entity last updated in Minecraft Version 1.19.20
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What's Changed:

Changes since stable release 1.19.0.5


Changes since stable release 1.19.40.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[30]

Loot / Barter Loot / Additional Drops
  • Fish
  • Salmon
    Attack Damage
    • Adult Hostile: 6
    Families
    • Default: Mob, Polarbear
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.20/entities/polar_bear.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/polar_bear.animation.json
    • resource_packs/vanilla/animations/quadruped.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/polar_bear.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/polar_bear.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/polar_bear.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/polar_bear.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/polar_bear.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/polarbear/death1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/death2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/death3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/idle1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/idle2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/idle3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/idle4.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/step1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/step2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/step3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/step4.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/warning1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/warning2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/warning3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear/warning4.fsb
    • resource_packs/vanilla/sounds/mob/polarbear_baby/idle1.fsb
    • resource_packs/vanilla/sounds/mob/polarbear_baby/idle2.fsb
    • resource_packs/vanilla/sounds/mob/polarbear_baby/idle3.fsb
    • resource_packs/vanilla/sounds/mob/polarbear_baby/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.16.100/spawn_rules/polar_bear.json
    Textures
    • resource_packs/vanilla/textures/entity/polarbear.png

    Material Info:

    Material: Polar Bear
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }