Stray - 1.19.40.2
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                Last Updated
The Stray entity last updated in Minecraft Version 1.19.10What's Changed:
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.31.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
 - Diamond Helmet
 - Golden Helmet
 - Iron Helmet
 - Leather Helmet
 - Bow
 - Arrow
 - Bone
 
Attack Damage
- Melee Attack: 3
 
Families
- Default: Mob, Monster, Skeleton, Stray, Undead
 
Movement Speed
- Default: 0.25
 
Shoots Projectiles
- Default: Arrow
 - Ranged Attack: Arrow
 
Other Attributes
- Burns in Daylight
 - Can be Renamed
 - Can Breath in Water
 - Can Climb
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/stray.json
 
Animations
- resource_packs/vanilla/animations/zombie.animation.json
 - resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
 - resource_packs/vanilla_1.19.10/animations/humanoid.animation.json
 
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
 - resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
 - resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
 
Entity
- resource_packs/vanilla_1.17.30/entity/stray.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/stray.geo.json
 - resource_packs/vanilla/models/entity/stray_armor.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
 - behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
 - behavior_packs/vanilla/loot_tables/entities/stray.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/stray.render_controllers.json
 - resource_packs/vanilla/render_controllers/stray_clothes.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/stray/death1.fsb
 - resource_packs/vanilla/sounds/mob/stray/death2.fsb
 - resource_packs/vanilla/sounds/mob/stray/hurt1.fsb
 - resource_packs/vanilla/sounds/mob/stray/hurt2.fsb
 - resource_packs/vanilla/sounds/mob/stray/hurt3.fsb
 - resource_packs/vanilla/sounds/mob/stray/hurt4.fsb
 - resource_packs/vanilla/sounds/mob/stray/idle1.fsb
 - resource_packs/vanilla/sounds/mob/stray/idle2.fsb
 - resource_packs/vanilla/sounds/mob/stray/idle3.fsb
 - resource_packs/vanilla/sounds/mob/stray/idle4.fsb
 - resource_packs/vanilla/sounds/mob/stray/step1.fsb
 - resource_packs/vanilla/sounds/mob/stray/step2.fsb
 - resource_packs/vanilla/sounds/mob/stray/step3.fsb
 - resource_packs/vanilla/sounds/mob/stray/step4.fsb
 
Spawn Rules
- behavior_packs/vanilla/spawn_rules/stray.json
 
Textures
- resource_packs/vanilla/textures/entity/skeleton/stray.png
 - resource_packs/vanilla/textures/entity/skeleton/stray_overlay.png
 
Material Info:
Material: Stray
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}
                                                        Material: Stray Clothes
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}