Minecraft Bedrock 1.19.40.2 Official Changelog
Minecraft - 1.19.40 (Bedrock)
As always, we appreciate all your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net .
Vanilla Parity:
General
- Getting killed by a renamed weapon now produces a death message with the item name
- Getting killed by a mob with a renamed weapon now produces a death message with the item name ( MCPE-162055 )
- The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors ( MCPE-34936 )
- Mobs no longer spawn within the bounds of an Ancient City ( MCPE-153524 )
- Sweet Berries can now be planted on Farmland ( MCPE-99632 )
- Changed bubble column strength to match Java Edition ( MCPE-158858 )
- Scaffolds now burn at a more correct rate, 1/4 of an item ( MCPE-42949 )
- Wither Skeletons can now spawn inside of Wither Roses ( MCPE-110127 )
- Decreased the amount of hunger used while swimming to match Java Edition ( MCPE-154452 )
Mobs
- Ravagers can now be hurt by Evoker Fangs
- Increased Ravager collision box size to match Java Edition ( MCPE-142171 , MCPE-45531 )
- Increased Ravager speed to match Java Edition ( MCPE-48145 )
- Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding ( MCPE-84906 )
Blocks
- Players swimming above Mud will not have their screen covered ( MCPE-153737 )
- Projectiles landing on Mud will not repeatedly shake ( MCPE-153744 )
- Amphibious mobs no longer have trouble pathfinding around Mud Blocks ( MCPE-153961 )
Spectator Mode (Experimental)
- Spectators no longer drop XP orbs when killed ( MCPE-160245 )
- Spectators no longer reset their player level when killed
- Water fog is no longer removed for players in Spectator Mode ( MCPE-161105 )
- Spectator players no longer play sounds when entering/exiting bubble columns ( MCPE-161536 )
- Shulker bullets no longer follow Spectators ( MCPE-162069 )
- Spectators are now invisible to normal players
- If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player won't affect mob despawning anymore
- If there are only spectating players on the server, mob despawning is now put on hold
Fixes:
Performance/Stability
- Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
- Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal ( MCPE-132561 )
- Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value ( MCPE-157983 )
- Fixed a potential crash source in explosions
- Fixed a crash that could occur when leaving a split screen session
- Fixed an issue with Marketplace bundle prices not showing as free after purchasing
- Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content ( MCPE-54531 )
- Fixed an issue where Wither effect damage would be reduced by armor ( MCPE-159407 )
Gameplay
- Keyboard players can now sprint when moving diagonally ( MCPE-144702 )
- Grove biome is now classified as "cold" and Villagers spawned there will be the snow variant ( MCPE-147834 )
- Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column ( MCPE-158858 )
- Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement ( MCPE-152443 )
Mobs
- Baby Villagers will again accept flowers from Iron Golems
- Guardians are no longer able to float in the air ( MCPE-33641 )
- Enabled tamed mobs that follow the player to follow the player through End Portals
- Fixed an issue where Drowned could change held items when attacking ( MCPE-40288 )
- Fixed a bug where mobs with a long hit range could hit players through walls ( MCPE-55790 )
- Fixed a bug which caused Boats to disappear when pushed through a portal ( MCPE-161563 )
- When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension ( MCPE-154919 )
- NPCs can now have no name, hiding the nametag above their head
Blocks
- Falling blocks no longer break when landing on double Slabs ( MCPE-159921 )
- Huge Fungus stems no longer replace partial blocks when growing from Nylium ( MCPE-65661 )
- Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks ( MCPE-76949 )
- Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations ( MCPE-81981 )
- Fixed several issues related to Sticky Pistons being used near world build limits ( MCPE-96088 )
- Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer ( MCPE-61609 )
- Fixed Beacon block suddenly disappearing when seen from a distance
- The book of an Enchanting Table now properly faces a nearby player ( MCPE-29924 )
- Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs
Items
- Reverted the change that caused Arrows and Tridents to stop moving ( MCPE-162085 )
Graphical
- Fixed an issue with screen position on Android devices ( MCPE-159703 )
User Interface
- Removed the Clear Account Sign in Data button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch ( MCPE-129704 )
- Fixed a bug where usernames could be above max size ( MCPE-152884 )
- To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
- Ensured proper text-to-speech support for the revamped death screen
- Fixed a bug where achievements would be disabled for some world templates
- Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
- Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
- Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
- Fixed an issue where players couldn't drag/drop or select items from the equipment page
- Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable ( MCPE-162047 )
- Fixed a bug where death messages were sometimes too long to fit on screen ( MCPE-156550 )
- Fixed the crafting screen search string not saving correctly
- Fixed an issue with the durability bar missing on inventory screens on Xbox ( MCPE-162063 )
- Fixed a bug where the sign in button on Create New World didn't work on some platforms
- The copy coordinates gamepad tooltip now uses the correct icon depending on the platform ( MCPE-162654 )
Realms
- Shortened text when uploading worlds and add-ons so it fits in the dialog
- Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading ( REALMS-10655 )
- Unlocalized text no longer appears when connecting to a Realm with an outdated client
Mobile Touch Controls
- Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
- Fixed an issue where the stack splitting progress bar was not aligned on touch mode
- Adjusted layout of the touch toolbar and status effect icons based on user feedback
- Fixed a bug that prevented scrolling through the Village trade list on mobile devices
- When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
- In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
- Added support for dragging and dropping with touch gestures in the inventory
- Double tapping 'descend' now toggles off flight in Joystick touch control modes
- Updated the positioning of status effects for Pocket UI
- The inventory button for touch devices is now reset to its default appearance after closing the inventory
- Fixed an issue where players couldn't swap unstackable items with touch controls
- Improved the images for the three control schemes in the touch settings menu
Technical Updates:
Updated Add-On Template Packs
- Updated Add-On templates for 1.19.40 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Custom Block Geometry
- We have released custom block geometry in this version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
- For more information and a list of documentation and tutorials, visit the Custom Block Geometry article on minecraft.net
General
- Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item's data ( MCPE-152314 )
- Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
- Added flagis_hidden_in_commandsinmenu_category to control whether or not a block can be used in commands
- Release BlockGeometryComponent out of experimental in JSON formats 1.19.40 and higher
- Release BlockMaterialInstancesComponent out of experimental in JSON formats 1.19.40 and higher
- Renamedminecraft:block_light_filtercomponent tominecraft:light_dampening
- Renamed experimentGameTest FrameworktoBeta APIs
- The now-renamedBeta APIsexperiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
- Fixed a bug whereEntityHurtEventwould not fire onplayerdeath
- Entity
- Updatedtargetproperty to be read-only
- Fixed an issue where UI forms would not mark theircancelled field correctly
- Converted EntityQueryScoreOptions to an interface
- Converted EntityRaycastOptions to an interface
- Converted ExplosionOptions to an interface
- Converted MusicOptions to an interface
- Converted SoundOptions to an interface
- Removed built-in GameTest Behavior Packs
Commands
- Implemented the "/execute facing" and "/execute facing entity" commands
- Implemented the "/execute align" command
- Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
- Added the 'replace block' overload to the /loot command
- Implemented the "/execute rotated " and "/execute rotated as" commands
- Added the ability to set a custom block with a specific custom block property using the /setblockcommand
- Copying a bubble column with the /clone command no longer results in invisible water ( MCPE-153903 )
- Added new overload to the /summon command that adds rotation arguments
- New overload is /summon[ spawnPos : x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]
- Previous overload '/summon[ spawnPos : x y z] [spawnEvent: string] [nametag: string]'
- Temporarily disabled the rotation for the /summon command while a bug is worked on
- Fixed a rotation issue when a Command Block executes 'execute facing' and 'execute rotated' ( MCPE-162256 )
- Implemented the '/execute in' command
- Implemented the /execute anchored <eyes|feet> command
Data-Driven Blocks
- minecraft:direction is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the "minecraft" namespace is used
Data-Driven Items
- Added support for recipes to use item tags directly instead of item names
- Added new item tags
- Converted several recipes from code into their own recipe files
- Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatibility):
- barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
- Custom Items, tags, and block tags now work correctly with the minecraft:digger component ( MCPE-155786 )
Actors
- Implemented new is_baby actor filter that returns true when the subject entity is a baby
- Fixed "bool_property" filters that didn't specify a "value"
AI Goals
- Fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
- Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
Entity Documentation
- Removed experimental markers for The Wild Update entity behaviors and components
- Added documentation for minecraft:heartbeat
- Fixed and updated documentation for entity events
API
- Events
- Removed eventtick- called each tick
- System
- Added system.run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
- Block
- Renamed propertyidtotypeId
- BlockComponent
- Renamed propertyidtotypeId
- Entity
- Renamed propertyidtotypeId
- Added read-only propertyid: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads
- EntityComponent
- Renamed propertyidtotypeId
- ItemComponent
- Renamed propertyidtotypeId
- ItemStack
- Renamed propertyidtotypeId
GameTest Framework (Experimental)
There has been a major breaking change to experimental JavaScript APIs:
All script modules have been renamed to follow a new convention.
- mojang-gametest->@minecraft/server-gametest
- mojang-minecraft->@minecraft/server
- mojang-minecraft-ui->@minecraft/server-ui
- mojang-minecraft-server-admin->@minecraft/server-admin
- mojang-net->@minecraft/server-net
For example, rather than using:
import * as mc from mojang-minecraft;
Use:
import * as mc from @minecraft/server;
Use of scripteval()andFunction()must be explicitly enabled in manifest.json
To do this, setscript_evalincapabilitiesarray.
"capabilities": [ "script_eval"]
- Root path for imports has changed; scripts/prefix are no longer allowed.
- For imports, useimport "./source.js" or import "source.js"
- Deprecated use ofimport "scripts/source.js"